| reflect | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| reflect' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| refract | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| refract' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| refractOnly' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| RightModule | Data.Vect.Floating.Base, Data.Vect.Floating |
| rightOrthoU | Data.Vect.Floating.Util.Quaternion |
| Ring | Data.Vect.Floating.Base, Data.Vect.Floating |
| rmul | Data.Vect.Floating.Base, Data.Vect.Floating |
| rotate2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotate3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotate3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotate4 | Data.Vect.Floating.Util.Dim4 |
| rotate4' | Data.Vect.Floating.Util.Dim4 |
| rotateAfterProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotateBeforeProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotateCCW | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotateCW | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotateProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotMatrix2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotMatrix3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrix3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrix4 | Data.Vect.Floating.Util.Dim4 |
| rotMatrix4' | Data.Vect.Floating.Util.Dim4 |
| rotMatrixOrtho2 | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| rotMatrixOrtho3 | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixOrtho3' | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixProj4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotMatrixProj4' | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| rotMatrixX | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixY | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotMatrixZ | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| rotU | Data.Vect.Floating.Util.Quaternion |
| rotU' | Data.Vect.Floating.Util.Quaternion |