vivid-osc: Open Sound Control encode/decode

[ audio, codec, library, music, sound ] [ Propose Tags ] [ Report a vulnerability ]

Small, simple, and well-tested implementation of the Open Sound Control message format.

Example usage:

>>> :set -XOverloadedStrings
>>> msg = OSC "/foo" [OSC_S "bar", OSC_I 9, OSC_F 0.1, OSC_B "this-is-binary"]
>>> :t msg
> msg :: OSC
>>> :t encodeOSC msg
> encodeOSC msg :: ByteString
>>> decodeOSC (encodeOSC msg) == Right msg
> True

Sending it over UDP (e.g. to TidalCycles), using the network package:

{-# LANGUAGE OverloadedStrings #-}
import Network.Socket
import Network.Socket.ByteString as SB

import Vivid.OSC

main = do
   -- Boring Network.Socket setup:
   (a:_) <- getAddrInfo Nothing (Just "127.0.0.1") (Just "57120")
   s <- socket (addrFamily a) Datagram defaultProtocol
   connect s (addrAddress a)

   -- The interesting part:
   SB.send s $ encodeOSC $
      OSC "/play2" [OSC_S "cps", OSC_F 1.2, OSC_S "s", OSC_S "bd"]

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Versions [RSS] 0.3.0.0, 0.4.0.0, 0.5.0.0
Dependencies base (>3 && <5), bytestring, cereal, time (>=1.2) [details]
License LicenseRef-GPL
Author Tom Murphy
Maintainer Tom Murphy
Category Audio, Codec, Music, Sound
Uploaded by TomMurphy at 2018-11-10T20:41:10Z
Distributions LTSHaskell:0.5.0.0, NixOS:0.5.0.0, Stackage:0.5.0.0
Reverse Dependencies 2 direct, 2 indirect [details]
Downloads 2775 total (15 in the last 30 days)
Rating 2.25 (votes: 2) [estimated by Bayesian average]
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Status Docs available [build log]
Last success reported on 2018-11-10 [all 1 reports]