Allure: Near-future Sci-Fi roguelike and tactical squad game

[ agpl, game, library, program, roguelike ] [ Propose Tags ]

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. See the wiki for design notes and contribute.

Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

The game is written using the LambdaHack roguelike game engine available at http://hackage.haskell.org/package/LambdaHack.


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Versions [faq] 0.4.1, 0.4.2, 0.4.3, 0.4.4, 0.4.6, 0.4.6.5, 0.4.8, 0.4.9.0, 0.4.10, 0.4.10.5, 0.4.12, 0.4.14, 0.4.99.0, 0.4.100.0, 0.4.101.1, 0.5.0.0, 0.6.0.0, 0.6.1.0, 0.6.2.0, 0.7.0.0, 0.7.1.0, 0.8.0.0, 0.8.1.0, 0.8.1.1, 0.8.1.2, 0.8.3.0, 0.9.3.0, 0.9.3.1, 0.9.3.2, 0.9.3.3, 0.9.4.0, 0.9.4.1, 0.9.5.0 (info)
Change log CHANGELOG.md
Dependencies base (==4.*), containers (>=0.5 && <1), enummapset-th (>=0.6.0.0 && <1), filepath (>=1.2.0.1 && <2), LambdaHack (>=0.4.9.0 && <0.5.1.0), template-haskell (>=2.6 && <3), text (>=0.11.2.3 && <2) [details]
License LicenseRef-OtherLicense
Author Andres Loeh, Mikolaj Konarski and others
Maintainer Mikolaj Konarski <mikolaj.konarski@funktory.com>
Category Game
Home page http://allureofthestars.com
Bug tracker http://github.com/AllureOfTheStars/Allure/issues
Source repo head: git clone git://github.com/AllureOfTheStars/Allure.git
Uploaded by MikolajKonarski at Mon Aug 11 22:37:51 UTC 2014
Distributions Debian:0.8.3.0, LTSHaskell:0.8.3.0, NixOS:0.9.5.0, Stackage:0.9.5.0
Executables Allure
Downloads 11878 total (422 in the last 30 days)
Rating 2.0 (votes: 1) [estimated by rule of succession]
Your Rating
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Status Hackage Matrix CI
Docs not available [build log]
All reported builds failed as of 2016-12-14 [all 6 reports]

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Readme for Allure-0.4.9.0

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Allure of the Stars Build StatusBuild Status

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.

gameplay screenshot

The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

Compilation and installation

The game is best compiled and installed via Cabal (already a part of your OS distribution, or available within The Haskell Platform), which also takes care of all the dependencies. The latest official version of the game can be downloaded, compiled and installed automatically by Cabal from Hackage as follows

cabal install gtk2hs-buildtools
cabal install Allure

For a newer version, install a matching LambdaHack library snapshot from a development branch, download the game source from github and run cabal install from the main directory.

Some pre-compiled game binaries may be available from the releases page.

Compatibility notes

The current code was tested with GHC 7.6 and 7.8, but should also work with other GHC versions.

If you are using the terminal frontends, numerical keypad may not work correctly depending on versions of the libraries, terminfo and terminal emulators. The curses frontend is not fully supported due to the limitations of the curses library. With the vty frontend run in an xterm, CTRL-keypad keys for running seem to work OK, but on rxvt they do not. Laptop (uk8o79jl) and Vi keys (hjklyubn, if enabled in config.ui.ini) should work everywhere regardless. GTK works fine, too.

Testing and debugging

The Makefile contains many sample test commands. All commands that use the screensaver game modes (AI vs. AI) and the dumb stdout frontend are gathered in make test. Of these, travis runs test-travis-* on each push to the repo. Test commands with prefix frontend start AI vs. AI games with the standard, user-friendly frontend.

Run Allure --help to see a brief description of all debug options. Of these, --sniffIn and --sniffOut are very useful (though verbose and initially cryptic), for monitoring the traffic between clients and the server. Some options in the config file may prove useful too, though they mostly overlap with commandline options (and will be totally merged at some point).

Further information

For more information, visit the wiki and see PLAYING.md, CREDITS and LICENSE.

Have fun!

Copyright

Copyright (c) 2008--2011 Andres Loeh, 2010--2014 Mikolaj Konarski

Allure of the Stars is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program in file LICENSE. If not, see http://www.gnu.org/licenses/.