The HGamer3D-SDL2-Binding package

[ Tags: deprecated, game-engine, library ] [ Propose Tags ]
Deprecated. in favor of HGamer3D

HGamer3D is a toolset for developing 3D games in the programming language Haskell. This package provides the SDL2 binding. HGamer3D-SDL2-Binding is available on Windows and Linux. This binding does not claim to have full coverage of SDL2 functionality, but only to support what is needed for the HGamer3D-WinEvent package.

Properties

Versions 0.3.0, 0.3.1, 0.3.2, 0.3.3, 0.4.0, 0.5.0
Dependencies base (>=3 && <5), bytestring, HGamer3D-Data (>=0.4.0), utf8-string [details]
License OtherLicense
Author Peter Althainz
Maintainer althainz@gmail.com
Category Game Engine
Home page http://www.hgamer3d.org
Uploaded Sat Jan 3 17:05:48 UTC 2015 by PeterAlthainz
Distributions NixOS:0.5.0
Downloads 1834 total (28 in the last 30 days)
Rating 0.0 (0 ratings) [clear rating]
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Status Docs not available [build log]
All reported builds failed as of 2016-10-25 [all 16 reports]
Hackage Matrix CI

Modules

  • HGamer3D
    • Bindings
      • SDL2
        • HGamer3D.Bindings.SDL2.ClassHG3DUtilities
        • HGamer3D.Bindings.SDL2.ClassPtr
        • HGamer3D.Bindings.SDL2.EnumSDLBlendMode
        • HGamer3D.Bindings.SDL2.EnumSDLEventType
        • HGamer3D.Bindings.SDL2.EnumSDLGLAttr
        • HGamer3D.Bindings.SDL2.EnumSDLGLProfile
        • HGamer3D.Bindings.SDL2.EnumSDLGameControllerAxis
        • HGamer3D.Bindings.SDL2.EnumSDLGameControllerBindType
        • HGamer3D.Bindings.SDL2.EnumSDLGameControllerButton
        • HGamer3D.Bindings.SDL2.EnumSDLGlContextFlag
        • HGamer3D.Bindings.SDL2.EnumSDLHintPriority
        • HGamer3D.Bindings.SDL2.EnumSDLKeymod
        • HGamer3D.Bindings.SDL2.EnumSDLLogCategory
        • HGamer3D.Bindings.SDL2.EnumSDLLogPriority
        • HGamer3D.Bindings.SDL2.EnumSDLMessageBoxButtonFlags
        • HGamer3D.Bindings.SDL2.EnumSDLMessageBoxColorType
        • HGamer3D.Bindings.SDL2.EnumSDLMessageBoxFlags
        • HGamer3D.Bindings.SDL2.EnumSDLPacketLayout
        • HGamer3D.Bindings.SDL2.EnumSDLPowerState
        • HGamer3D.Bindings.SDL2.EnumSDLRendererFlags
        • HGamer3D.Bindings.SDL2.EnumSDLRendererFlip
        • HGamer3D.Bindings.SDL2.EnumSDLScancode
        • HGamer3D.Bindings.SDL2.EnumSDLSysWMType
        • HGamer3D.Bindings.SDL2.EnumSDLSystemCursor
        • HGamer3D.Bindings.SDL2.EnumSDLTextureAccess
        • HGamer3D.Bindings.SDL2.EnumSDLTextureModulate
        • HGamer3D.Bindings.SDL2.EnumSDLThreadPriority
        • HGamer3D.Bindings.SDL2.EnumSDLWindowEventID
        • HGamer3D.Bindings.SDL2.EnumSDLWindowFlags
        • HGamer3D.Bindings.SDL2.EnumSDLWindowShapeMode
        • HGamer3D.Bindings.SDL2.HeaderSDL
        • HGamer3D.Bindings.SDL2.HeaderSDLEvents
        • HGamer3D.Bindings.SDL2.HeaderSDLKeyboard
        • HGamer3D.Bindings.SDL2.HeaderSDLMouse
        • HGamer3D.Bindings.SDL2.HeaderSDLVideo
        • HGamer3D.Bindings.SDL2.StructHG3DClass
        • HGamer3D.Bindings.SDL2.StructSDLEvent
        • HGamer3D.Bindings.SDL2.Utils

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