bindings-GLFW: Low-level bindings to GLFW OpenGL library

[ bsd3, graphics, library ] [ Propose Tags ]

Low-level bindings to GLFW (http://www.glfw.org/), an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.1, released 2015-01-18 (http://www.glfw.org/Version-3.1-released.html http://www.glfw.org/changelog.html).

These bindings are too low-level for normal use. For higher-level bindings, see GLFW-b (http://hackage.haskell.org/package/GLFW-b).

If you've used GLFW before, you were probably using 2.7.x. There are some significant differences in 3.x.x. Please see the transition guide (http://www.glfw.org/docs/3.1/moving.html).


[Skip to Readme]
Versions [RSS] [faq] 0.0.0, 0.0.1, 0.1.0, 3.0.3, 3.0.3.1, 3.0.3.2, 3.0.3.3, 3.1, 3.1.1, 3.1.1.2, 3.1.1.3, 3.1.1.4, 3.1.2.0, 3.1.2.1, 3.1.2.2, 3.1.2.3, 3.1.2.4, 3.2.1.0, 3.2.1.1, 3.3.0.0, 3.3.1.0, 3.3.2.0
Dependencies base (<5), bindings-DSL (==1.0.*), template-haskell (>=2.10 && <2.13) [details]
License BSD-3-Clause
Author Brian Lewis <brian@lorf.org>
Maintainer Schell Scivally <efsubenovex@gmail.com>, Brian Lewis <brian@lorf.org>, Javier Jaramago <jaramago.fernandez.javier@gmail.com>
Category Graphics
Source repo head: git clone git://github.com/bsl/bindings-GLFW.git
Uploaded by SchellScivally at 2017-09-23T02:17:38Z
Distributions LTSHaskell:3.3.2.0, NixOS:3.3.2.0, Stackage:3.3.2.0
Downloads 22648 total (162 in the last 30 days)
Rating 2.5 (votes: 3) [estimated by Bayesian average]
Your Rating
  • λ
  • λ
  • λ
Status Hackage Matrix CI
Docs available [build log]
Last success reported on 2017-09-23 [all 1 reports]

Modules

[Index]

Manual Flags

NameDescriptionDefault
Automatic Flags
NameDescriptionDefault
system-glfw

Use the system-wide GLFW instead of the bundled copy.

Disabled
macosxusechdir

Mac OS X only. Determines whether init changes the current directory of bundled applications to the 'Contents/Resources' directory.

Enabled
macosxusemenubar

Mac OS X only. Determines whether the first call to createWindow sets up a minimal menu bar.

Enabled
macosxuseretina

Mac OS X only. Determines whether windows use the full resolution of Retina displays (recommended).

Enabled
x

Linux only. Determines whether to target the X11 display server.

Enabled
wayland

Linux only. Determines whether to target the Wayland display server.

Disabled
mir

Linux only. Determines whether to target the Mir display server.

Disabled
exposenative

Whether or not to use the native access functions. You most likely do not want to do this. You may if you're coding for the Rift, perhaps.

Disabled

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

Downloads

Maintainer's Corner

For package maintainers and hackage trustees

Candidates


Readme for bindings-GLFW-3.1.2.3

[back to package description]

bindings-GLFW

Description

Hackage

Low-level Haskell bindings to GLFW, an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

The binding is to GLFW 3.1 released 2015-01-18.

These bindings are too low-level for normal use. For higher-level GLFW bindings, see GLFW-b.

Contributing

This package uses git-flow as development model, in short that means that:

  1. New features should be added to "develop" branch.
  2. "master" branch is reserved for stable releases.
  3. Patches for bugs related with previous releases should always be done in "hotfixes" branch.
  4. All merge commits to master from "hotfixes" should be done using the "--no-ff" flag and from "develop" should avoid merging commits.

Until we have a defined road-map we are going to leave out "release "branches" and "feature branches". For more information about this development model please refer to this site.

Thanks you, and happy coding.