_alignmentKing | Imj.Graphics.Text.Alignment, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
_alignmentRef | Imj.Graphics.Text.Alignment, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
_coloredColor | Imj.Graphics.UI.Colored |
_coloredColorable | Imj.Graphics.UI.Colored |
_colorsBackground | Imj.Graphics.Text.ColorString, Imj.Graphics.Color, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
_colorsForeground | Imj.Graphics.Text.ColorString, Imj.Graphics.Color, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
_coordsX | Imj.Geo.Discrete, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
_coordsY | Imj.Geo.Discrete, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
_evolutionDuration | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
_evolutionInverseEase | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
_evolutionLastFrame | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
_evolutionSuccessive | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
_laserRayDir | Imj.GameItem.Weapon.Laser |
_laserRaySeg | Imj.GameItem.Weapon.Laser |
_posSpeedPos | Imj.Physics.Discrete |
_posSpeedSpeed | Imj.Physics.Discrete |
_rectFrameContentSize | Imj.Graphics.UI.RectContainer |
_rectFrameUpperLeft | Imj.Graphics.UI.RectContainer |
_sizeX | Imj.Geo.Discrete |
_sizeY | Imj.Geo.Discrete |
_textAnimationAnchorsFrom | Imj.Graphics.Text.Animation |
_textAnimationClock | Imj.Graphics.Text.Animation |
_textAnimationFromTos | Imj.Graphics.Text.Animation |
_vec2X | Imj.Geo.Continuous |
_vec2Y | Imj.Geo.Continuous |