LambdaHack: A game engine library for tactical squad ASCII roguelike dungeon crawlers
LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a sample dungeon crawler in a quirky fantasy setting. The sample game can be tried out in the browser at http://lambdahack.github.io.
Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.
Other games known to use the LambdaHack library:
Allure of the Stars, a near-future Sci-Fi game, http://hackage.haskell.org/package/Allure
Note: All modules in this library are kept visible, to let games override and reuse them. OTOH, to reflect that some modules are implementation details relative to others, the source code adheres to the following convention. If a module has the same name as a directory, the module is the exclusive interface to the directory. No references to the modules in the directory are allowed except from the interface module. This policy is only binding when developing the library --- library users are free to access any modules, since the library authors are in no position to guess their particular needs.
This is a workaround .cabal file, flattened to eliminate internal libraries until generating haddocks for them is fixed. The original .cabal file is stored in the github repo.
[Skip to Readme]
Modules
[Index] [Quick Jump]
- Client
- Content
- Game
- LambdaHack
- Game.LambdaHack.Atomic
- Game.LambdaHack.Client
- Game.LambdaHack.Client.AI
- Game.LambdaHack.Client.Bfs
- Game.LambdaHack.Client.BfsM
- Game.LambdaHack.Client.CommonM
- Game.LambdaHack.Client.HandleAtomicM
- Game.LambdaHack.Client.HandleResponseM
- Game.LambdaHack.Client.LoopM
- Game.LambdaHack.Client.MonadClient
- Game.LambdaHack.Client.Preferences
- Game.LambdaHack.Client.Request
- Game.LambdaHack.Client.Response
- Game.LambdaHack.Client.State
- Game.LambdaHack.Client.UI
- Game.LambdaHack.Client.UI.ActorUI
- Game.LambdaHack.Client.UI.Animation
- Content
- Game.LambdaHack.Client.UI.ContentClientUI
- Game.LambdaHack.Client.UI.DisplayAtomicM
- Game.LambdaHack.Client.UI.DrawM
- Game.LambdaHack.Client.UI.EffectDescription
- Game.LambdaHack.Client.UI.Frame
- Game.LambdaHack.Client.UI.FrameM
- Game.LambdaHack.Client.UI.Frontend
- Game.LambdaHack.Client.UI.Frontend.Chosen
- Game.LambdaHack.Client.UI.Frontend.Common
- Game.LambdaHack.Client.UI.Frontend.Curses
- Game.LambdaHack.Client.UI.Frontend.Dom
- Game.LambdaHack.Client.UI.Frontend.Gtk
- Game.LambdaHack.Client.UI.Frontend.Sdl
- Game.LambdaHack.Client.UI.Frontend.Teletype
- Game.LambdaHack.Client.UI.Frontend.Vty
- Game.LambdaHack.Client.UI.HandleHelperM
- Game.LambdaHack.Client.UI.HandleHumanGlobalM
- Game.LambdaHack.Client.UI.HandleHumanLocalM
- Game.LambdaHack.Client.UI.HandleHumanM
- Game.LambdaHack.Client.UI.HumanCmd
- Game.LambdaHack.Client.UI.InventoryM
- Game.LambdaHack.Client.UI.ItemDescription
- Game.LambdaHack.Client.UI.ItemSlot
- Game.LambdaHack.Client.UI.Key
- Game.LambdaHack.Client.UI.KeyBindings
- Game.LambdaHack.Client.UI.MonadClientUI
- Game.LambdaHack.Client.UI.Msg
- Game.LambdaHack.Client.UI.MsgM
- Game.LambdaHack.Client.UI.Overlay
- Game.LambdaHack.Client.UI.PointUI
- Game.LambdaHack.Client.UI.RunM
- Game.LambdaHack.Client.UI.SessionUI
- Game.LambdaHack.Client.UI.Slideshow
- Game.LambdaHack.Client.UI.SlideshowM
- Game.LambdaHack.Client.UI.UIOptions
- Game.LambdaHack.Client.UI.UIOptionsParse
- Common
- Game.LambdaHack.Common.Actor
- Game.LambdaHack.Common.ActorState
- Game.LambdaHack.Common.Analytics
- Game.LambdaHack.Common.Area
- Game.LambdaHack.Common.ClientOptions
- Game.LambdaHack.Common.Faction
- Game.LambdaHack.Common.File
- Game.LambdaHack.Common.HighScore
- Game.LambdaHack.Common.Item
- Game.LambdaHack.Common.ItemAspect
- Game.LambdaHack.Common.Kind
- Game.LambdaHack.Common.Level
- Game.LambdaHack.Common.Misc
- Game.LambdaHack.Common.MonadStateRead
- Game.LambdaHack.Common.Perception
- Game.LambdaHack.Common.Point
- Game.LambdaHack.Common.PointArray
- Game.LambdaHack.Common.ReqFailure
- Game.LambdaHack.Common.RingBuffer
- Game.LambdaHack.Common.Save
- Game.LambdaHack.Common.State
- Game.LambdaHack.Common.Thread
- Game.LambdaHack.Common.Tile
- Game.LambdaHack.Common.Time
- Game.LambdaHack.Common.Types
- Game.LambdaHack.Common.Vector
- Content
- Core
- Definition
- Game.LambdaHack.Server
- Game.LambdaHack.Server.BroadcastAtomic
- Game.LambdaHack.Server.Commandline
- Game.LambdaHack.Server.CommonM
- Game.LambdaHack.Server.DebugM
- Game.LambdaHack.Server.DungeonGen
- Game.LambdaHack.Server.Fov
- Game.LambdaHack.Server.FovDigital
- Game.LambdaHack.Server.HandleAtomicM
- Game.LambdaHack.Server.HandleEffectM
- Game.LambdaHack.Server.HandleRequestM
- Game.LambdaHack.Server.ItemM
- Game.LambdaHack.Server.ItemRev
- Game.LambdaHack.Server.LoopM
- Game.LambdaHack.Server.MonadServer
- Game.LambdaHack.Server.PeriodicM
- Game.LambdaHack.Server.ProtocolM
- Game.LambdaHack.Server.ServerOptions
- Game.LambdaHack.Server.StartM
- Game.LambdaHack.Server.State
- LambdaHack
- Implementation
- TieKnot
Flags
Manual Flags
Name | Description | Default |
---|---|---|
vty | switch to the vty frontend (screen reader friendly) | Disabled |
curses | switch to the curses frontend (not fully supported) | Disabled |
gtk | switch to the GTK frontend (not fully supported) | Disabled |
jsaddle | switch to the JSaddle frontend (may be bit-rotted) | Disabled |
with_expensive_assertions | turn on expensive assertions of well-tested code | Disabled |
release | prepare for a release (expose internal functions and types, etc.) | Enabled |
supportnodejs | compile so that the JS blob works in terminal with NodeJS | Enabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- LambdaHack-0.10.2.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
Versions [RSS] | 0.1.20080412, 0.1.20080413, 0.1.20090606, 0.1.20110117, 0.1.20110918, 0.2.0, 0.2.1, 0.2.6, 0.2.6.5, 0.2.8, 0.2.10, 0.2.10.5, 0.2.10.6, 0.2.12, 0.2.14, 0.4.9.0, 0.4.99.0, 0.4.100.0, 0.4.101.0, 0.4.101.1, 0.5.0.0, 0.6.0.0, 0.6.1.0, 0.6.2.0, 0.7.0.0, 0.7.1.0, 0.8.0.0, 0.8.1.0, 0.8.1.1, 0.8.1.2, 0.8.3.0, 0.9.3.0, 0.9.3.1, 0.9.4.0, 0.9.4.1, 0.9.5.0, 0.10.2.0, 0.10.3.0, 0.11.0.0, 0.11.0.1 (info) |
---|---|
Change log | CHANGELOG.md |
Dependencies | assert-failure (>=0.1.2 && <0.2), async (>=2), base (>=4.10 && <99), base-compat (>=0.10.0), binary (>=0.8), bytestring (>=0.9.2), containers (>=0.5.3.0), deepseq (>=1.3), directory (>=1.1.0.1), enummapset (>=0.5.2.2), file-embed (>=0.0.11), filepath (>=1.2.0.1), ghc-compact, ghc-prim, ghcjs-base, ghcjs-dom (>=0.9.1.1), hashable (>=1.1.2.5), hsini (>=0.2), int-cast (>=0.2), keys (>=3), LambdaHack, miniutter (>=0.5.0.0), open-browser (>=0.2), optparse-applicative (>=0.13), pretty-show (>=1.6), primitive (>=0.6.1.0), sdl2 (>=2), sdl2-ttf (>=2), splitmix (>=0.0.3), stm (>=2.4), template-haskell (>=2.6), text (>=0.11.2.3), th-lift-instances, time (>=1.4), transformers (>=0.4), unordered-containers (>=0.2.3), vector (>=0.11), vector-binary-instances (>=0.2.3.1), zlib (>=0.5.3.1) [details] |
License | BSD-3-Clause |
Author | Andres Loeh, Mikolaj Konarski and others |
Maintainer | Mikolaj Konarski <mikolaj.konarski@funktory.com> |
Category | Game Engine, Game |
Home page | https://lambdahack.github.io |
Bug tracker | http://github.com/LambdaHack/LambdaHack/issues |
Source repo | head: git clone git://github.com/LambdaHack/LambdaHack.git |
Uploaded | by MikolajKonarski at 2021-04-06T18:41:54Z |
Distributions | Arch:0.11.0.1, Debian:0.9.5.0, LTSHaskell:0.11.0.1 |
Reverse Dependencies | 2 direct, 0 indirect [details] |
Executables | LambdaHack |
Downloads | 30787 total (30 in the last 30 days) |
Rating | 2.25 (votes: 2) [estimated by Bayesian average] |
Your Rating | |
Status | Docs uploaded by user [build log] All reported builds failed as of 2021-04-06 [all 2 reports] |