LambdaHack: A roguelike game engine in early and active development
This is an alpha release of LambdaHack, a game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. When completed, the engine will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content.
This is a minor release, primarily intended to fix broken
haddock documentation on Hackage by disabling gtk2hs dependency
under GHC 7.6.1 (if you use GHC 7.6.1 and gtk2hs compiles
for you, please run 'cabal install -fgtk --reinstall').
Changes since 0.2.6 are mostly unrelated to gameplay:
strictly typed config files split into UI and rules;
a switch from Text to String throughout the codebase;
use of the external library miniutter
for English sentence
generation.
Upcoming new features: playable monsters faction, more than two factions inhabiting the dungeon, AIvAI, PvP, improved ranged combat AI, dynamic light sources, explosions player action undo/redo, completely redesigned UI. Long term goals are focused around procedural content generation and include in-game content creation, auto-balancing and persistent content modification based on player behaviour.
A larger game that depends on the LambdaHack library is Allure of the Stars, available from http://hackage.haskell.org/package/Allure.
Note: All modules in the library are kept visible, to let games override each, but reuse as many as possible. OTOH, to reflect that some modules are implementation details relative to others, the source code adheres to the following convention. If a module has the same name as a directory, the module is the exclusive interface to the directory. No references to the modules in the directory are allowed except from the interface module.
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Modules
[Index]
- Game
- LambdaHack
- Game.LambdaHack.Ability
- Game.LambdaHack.Action
- Game.LambdaHack.Actions
- Game.LambdaHack.Actor
- Game.LambdaHack.ActorState
- Game.LambdaHack.Animation
- Game.LambdaHack.Area
- Game.LambdaHack.AreaRnd
- Game.LambdaHack.Binding
- Game.LambdaHack.BindingAction
- Game.LambdaHack.CDefs
- Game.LambdaHack.Cave
- Game.LambdaHack.Color
- Game.LambdaHack.Command
- Game.LambdaHack.CommandAction
- Game.LambdaHack.Config
- Content
- Game.LambdaHack.Draw
- Game.LambdaHack.Dungeon
- Game.LambdaHack.DungeonState
- Game.LambdaHack.Effect
- Game.LambdaHack.EffectAction
- Game.LambdaHack.FOV
- Game.LambdaHack.Feature
- Game.LambdaHack.Flavour
- Game.LambdaHack.Item
- Game.LambdaHack.ItemAction
- Game.LambdaHack.Key
- Game.LambdaHack.Kind
- Game.LambdaHack.Level
- Game.LambdaHack.Misc
- Game.LambdaHack.Msg
- Game.LambdaHack.Perception
- Game.LambdaHack.Place
- Game.LambdaHack.Point
- Game.LambdaHack.PointXY
- Game.LambdaHack.Random
- Game.LambdaHack.Running
- Game.LambdaHack.State
- Game.LambdaHack.Strategy
- Game.LambdaHack.StrategyAction
- Game.LambdaHack.Tile
- Game.LambdaHack.Time
- Game.LambdaHack.Turn
- Utils
- Game.LambdaHack.Vector
- Game.LambdaHack.VectorXY
- LambdaHack
Flags
Automatic Flags
Name | Description | Default |
---|---|---|
gtk | enable the gtk frontend | Disabled |
vty | enable the vty frontend | Disabled |
curses | enable the curses frontend | Disabled |
std | enable the stdin/stdout frontend | Disabled |
Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info
Downloads
- LambdaHack-0.2.6.5.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
- No Candidates
Versions [RSS] | 0.1.20080412, 0.1.20080413, 0.1.20090606, 0.1.20110117, 0.1.20110918, 0.2.0, 0.2.1, 0.2.6, 0.2.6.5, 0.2.8, 0.2.10, 0.2.10.5, 0.2.10.6, 0.2.12, 0.2.14, 0.4.9.0, 0.4.99.0, 0.4.100.0, 0.4.101.0, 0.4.101.1, 0.5.0.0, 0.6.0.0, 0.6.1.0, 0.6.2.0, 0.7.0.0, 0.7.1.0, 0.8.0.0, 0.8.1.0, 0.8.1.1, 0.8.1.2, 0.8.3.0, 0.9.3.0, 0.9.3.1, 0.9.4.0, 0.9.4.1, 0.9.5.0, 0.10.2.0, 0.10.3.0, 0.11.0.0 (info) |
---|---|
Dependencies | array (>=0.3.0.3 && <1), base (>=4 && <5), binary (>=0.5.0.2 && <1), bytestring (>=0.9.2 && <1), ConfigFile (>=1.1.1 && <2), containers (>=0.4.1 && <1), directory (>=1.1.0.1 && <2), filepath (>=1.2.0.1 && <2), gtk (>=0.12.1 && <0.13), hscurses (>=1.4.1 && <2), LambdaHack, miniutter (>=0.4.0 && <2), mtl (>=2.0.1 && <3), old-time (>=1.0.0.7 && <2), random (>=1.0.1 && <2), template-haskell (>=2.6 && <3), text (>=0.11.2.3 && <1), vty (>=4.7.0.6), zlib (>=0.5.3.1 && <1) [details] |
License | BSD-3-Clause |
Author | Andres Loeh, Mikolaj Konarski |
Maintainer | Mikolaj Konarski <mikolaj.konarski@funktory.com> |
Category | Game Engine |
Home page | http://github.com/kosmikus/LambdaHack |
Bug tracker | http://github.com/kosmikus/LambdaHack/issues |
Source repo | head: git clone git://github.com/kosmikus/LambdaHack.git |
Uploaded | by MikolajKonarski at 2012-12-10T20:35:57Z |
Distributions | Arch:0.11.0.0, Debian:0.9.5.0, LTSHaskell:0.11.0.0, NixOS:0.11.0.0, Stackage:0.11.0.0 |
Reverse Dependencies | 2 direct, 0 indirect [details] |
Executables | DumbBot, LambdaHack |
Downloads | 29705 total (54 in the last 30 days) |
Rating | 2.25 (votes: 2) [estimated by Bayesian average] |
Your Rating | |
Status | Docs uploaded by user Build status unknown [no reports yet] |