| _alignmentKing | Imj.Graphics.Text.Alignment, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
| _alignmentRef | Imj.Graphics.Text.Alignment, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
| _coloredColor | Imj.Graphics.UI.Colored |
| _coloredColorable | Imj.Graphics.UI.Colored |
| _colorsBackground | Imj.Graphics.Text.ColorString, Imj.Graphics.Color, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
| _colorsForeground | Imj.Graphics.Text.ColorString, Imj.Graphics.Color, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
| _coordsX | Imj.Geo.Discrete, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
| _coordsY | Imj.Geo.Discrete, Imj.Graphics.Render, Imj.Graphics.Render.Delta |
| _evolutionDuration | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
| _evolutionInverseEase | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
| _evolutionLastFrame | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
| _evolutionSuccessive | Imj.Graphics.Interpolation, Imj.Graphics.Text.Animation |
| _laserRayDir | Imj.GameItem.Weapon.Laser |
| _laserRaySeg | Imj.GameItem.Weapon.Laser |
| _posSpeedPos | Imj.Physics.Discrete |
| _posSpeedSpeed | Imj.Physics.Discrete |
| _rectFrameContentSize | Imj.Graphics.UI.RectContainer |
| _rectFrameUpperLeft | Imj.Graphics.UI.RectContainer |
| _sizeX | Imj.Geo.Discrete |
| _sizeY | Imj.Geo.Discrete |
| _textAnimationAnchorsFrom | Imj.Graphics.Text.Animation |
| _textAnimationClock | Imj.Graphics.Text.Animation |
| _textAnimationFromTos | Imj.Graphics.Text.Animation |
| _vec2X | Imj.Geo.Continuous |
| _vec2Y | Imj.Geo.Continuous |