randomRsIO | Imj.Util |
range | Imj.Util |
Ray | |
1 (Type/Class) | Imj.GameItem.Weapon.Laser |
2 (Data Constructor) | Imj.GameItem.Weapon.Laser |
RectContainer | |
1 (Type/Class) | Imj.Graphics.UI.RectContainer |
2 (Data Constructor) | Imj.Graphics.UI.RectContainer |
red | Imj.Graphics.Color |
Render | Imj.Graphics.Render, Imj.Graphics.Render.Delta |
renderAnimatedTextCharAnchored | Imj.Graphics.Text.Animation |
renderAnimatedTextStringAnchored | Imj.Graphics.Text.Animation |
renderToScreen | Imj.Graphics.Render, Imj.Graphics.Render.Delta |
renderToScreen' | Imj.Graphics.Render, Imj.Graphics.Render.Delta |
replicateElements | Imj.Util |
resampleWithExtremities | Imj.Geo.Discrete |
ResizePolicy | Imj.Graphics.Render.Delta |
restoreConsoleSettings | Imj.Graphics.Render.Delta |
rgb | Imj.Graphics.Color |
RIGHT | Imj.Geo.Discrete |
RightAligned | Imj.Graphics.Text.Alignment |
rotateByQuarters | Imj.Geo.Continuous |
Row | Imj.Geo.Discrete |
runAndWaitForTermination | Imj.Threading |
runThenRestoreConsoleSettings | Imj.Graphics.Render.Delta |