pad | Labyrinth.Reachability |
parseMove | Labyrinth.Read, Labyrinth |
pbullets | Labyrinth.Map, Labyrinth |
performActions | Labyrinth.Action |
performConditional | Labyrinth.Action |
performGrenade | Labyrinth.Action |
performMove | Labyrinth.Action, Labyrinth |
performMove' | Labyrinth.Action |
performMovement | Labyrinth.Action |
performQueries | Labyrinth.Action |
performQuery | Labyrinth.Action |
performShoot | Labyrinth.Action |
performShootFrom | Labyrinth.Action |
performSurrender | Labyrinth.Action |
perimeter | Labyrinth.Generate |
pgrenades | Labyrinth.Map, Labyrinth |
phealth | Labyrinth.Map, Labyrinth |
pickBullets | Labyrinth.Action |
pickGrenades | Labyrinth.Action |
pickInside | Labyrinth.Action |
pickTreasures | Labyrinth.Action |
Pit | Labyrinth.Map, Labyrinth |
pit | Labyrinth.Map, Labyrinth |
pitCount | Labyrinth.Map, Labyrinth |
pitNumber | Labyrinth.Map, Labyrinth |
PitR | Labyrinth.Move, Labyrinth |
pits | Labyrinth.Map, Labyrinth |
pjustShot | Labyrinth.Map, Labyrinth |
Player | |
1 (Type/Class) | Labyrinth.Map, Labyrinth |
2 (Data Constructor) | Labyrinth.Map, Labyrinth |
player | Labyrinth.Map, Labyrinth |
playerAlive | Labyrinth.Action |
playerAt | Labyrinth.Action |
playerCount | Labyrinth.Map, Labyrinth |
PlayerHealth | Labyrinth.Move, Labyrinth |
PlayerId | Labyrinth.Map, Labyrinth |
players | Labyrinth.Map, Labyrinth |
playersAliveAt | Labyrinth.Action |
pluralize | Labyrinth.Show, Labyrinth |
Pos | Labyrinth.Map, Labyrinth |
Position | Labyrinth.Map, Labyrinth |
position | Labyrinth.Map, Labyrinth |
PositionMap | Labyrinth.Reachability |
positionParser | Labyrinth.Read |
positionsChosen | Labyrinth.Map, Labyrinth |
posRectangle | Labyrinth.Map, Labyrinth |
ptreasure | Labyrinth.Map, Labyrinth |
putAH | Labyrinth.Generate |
putArmories | Labyrinth.Generate |
putCell | Labyrinth.Generate |
putCellIf | Labyrinth.Generate |
putExit | Labyrinth.Generate |
putExits | Labyrinth.Generate |
putHospitals | Labyrinth.Generate |
putPits | Labyrinth.Generate |
putResult | Labyrinth.Action |
putRivers | Labyrinth.Generate |
putTreasure | Labyrinth.Generate |
putTreasures | Labyrinth.Generate |
putWalls | Labyrinth.Generate |
pX | Labyrinth.Map, Labyrinth |
pY | Labyrinth.Map, Labyrinth |