| pad | Labyrinth.Reachability |
| parseMove | Labyrinth.Read, Labyrinth |
| pbullets | Labyrinth.Map, Labyrinth |
| performActions | Labyrinth.Action |
| performConditional | Labyrinth.Action |
| performGrenade | Labyrinth.Action |
| performMove | Labyrinth.Action, Labyrinth |
| performMove' | Labyrinth.Action |
| performMovement | Labyrinth.Action |
| performQueries | Labyrinth.Action |
| performQuery | Labyrinth.Action |
| performShoot | Labyrinth.Action |
| performShootFrom | Labyrinth.Action |
| performSurrender | Labyrinth.Action |
| perimeter | Labyrinth.Generate |
| pgrenades | Labyrinth.Map, Labyrinth |
| phealth | Labyrinth.Map, Labyrinth |
| pickBullets | Labyrinth.Action |
| pickGrenades | Labyrinth.Action |
| pickInside | Labyrinth.Action |
| pickTreasures | Labyrinth.Action |
| Pit | Labyrinth.Map, Labyrinth |
| pit | Labyrinth.Map, Labyrinth |
| pitCount | Labyrinth.Map, Labyrinth |
| pitNumber | Labyrinth.Map, Labyrinth |
| PitR | Labyrinth.Move, Labyrinth |
| pits | Labyrinth.Map, Labyrinth |
| pjustShot | Labyrinth.Map, Labyrinth |
| Player | |
| 1 (Type/Class) | Labyrinth.Map, Labyrinth |
| 2 (Data Constructor) | Labyrinth.Map, Labyrinth |
| player | Labyrinth.Map, Labyrinth |
| playerAlive | Labyrinth.Action |
| playerAt | Labyrinth.Action |
| playerCount | Labyrinth.Map, Labyrinth |
| PlayerHealth | Labyrinth.Move, Labyrinth |
| PlayerId | Labyrinth.Map, Labyrinth |
| players | Labyrinth.Map, Labyrinth |
| playersAliveAt | Labyrinth.Action |
| pluralize | Labyrinth.Show, Labyrinth |
| Pos | Labyrinth.Map, Labyrinth |
| Position | Labyrinth.Map, Labyrinth |
| position | Labyrinth.Map, Labyrinth |
| PositionMap | Labyrinth.Reachability |
| positionParser | Labyrinth.Read |
| positionsChosen | Labyrinth.Map, Labyrinth |
| posRectangle | Labyrinth.Map, Labyrinth |
| ptreasure | Labyrinth.Map, Labyrinth |
| putAH | Labyrinth.Generate |
| putArmories | Labyrinth.Generate |
| putCell | Labyrinth.Generate |
| putCellIf | Labyrinth.Generate |
| putExit | Labyrinth.Generate |
| putExits | Labyrinth.Generate |
| putHospitals | Labyrinth.Generate |
| putPits | Labyrinth.Generate |
| putResult | Labyrinth.Action |
| putRivers | Labyrinth.Generate |
| putTreasure | Labyrinth.Generate |
| putTreasures | Labyrinth.Generate |
| putWalls | Labyrinth.Generate |
| pX | Labyrinth.Map, Labyrinth |
| pY | Labyrinth.Map, Labyrinth |