vivid: Sound synthesis with SuperCollider

[ audio, library, music, sound ] [ Propose Tags ]

Music and sound synthesis with SuperCollider.

Example usage (after installing and booting SuperCollider):

{-# LANGUAGE DataKinds, ExtendedDefaultRules #-}
import Vivid

playSong :: VividAction m => m ()
playSong = do
   fork $ do
      s0 <- synth theSound (36 ::I "note")
      wait 1
      free s0
   s1 <- synth theSound (60 ::I "note")
   forM_ [62,66,64] $ \note -> do
      wait (1/4)
      set s1 (note ::I "note")
   wait (1/4)
   free s1

theSound :: SynthDef '["note"]
theSound = sd (0 ::I "note") $ do
   wobble <- sinOsc (freq_ 5) ? KR ~* 10 ~+ 10
   s <- 0.1 ~* sinOsc (freq_ $ midiCPS (V::V "note") ~+ wobble)
   out 0 [s,s]

main :: IO ()
main = do
   putStrLn "Simplest:"
   playSong

   putStrLn "With precise timing:"
   doScheduledIn 0.1 playSong
   wait 1

   putStrLn "Written to a file, non-realtime synthesis:"
   putStrLn "(Need to quit the running server for NRT)"
   quitSCServer
   writeNRT "song.wav" playSong

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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.2.0.0, 0.2.0.1, 0.2.0.2, 0.2.0.3, 0.2.0.4, 0.2.0.5, 0.3.0.0, 0.3.0.1, 0.3.0.2, 0.4.2.0, 0.4.2.1, 0.4.2.2, 0.4.2.3, 0.4.2.4, 0.5.0.0, 0.5.0.1, 0.5.0.2, 0.5.1.0, 0.5.2.0, 0.5.2.1 (info)
Dependencies base (>3 && <5), binary, bytestring, containers, directory, filepath (>=1.0), hashable (>=1.2.0.6), MonadRandom, mtl, network, process, random (>=1.1), random-shuffle (>=0.0.3), split (>=0.2.0.0), stm, time (>=1.2), transformers (>=0.2.0.0), utf8-string, vivid-osc (>=0.4 && <0.6), vivid-supercollider (>=0.4 && <0.5) [details]
License LicenseRef-GPL
Author Tom Murphy
Maintainer Tom Murphy
Category Audio, Music, Sound
Uploaded by TomMurphy at 2020-10-02T17:15:51Z
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Reverse Dependencies 2 direct, 0 indirect [details]
Downloads 10586 total (56 in the last 30 days)
Rating 2.5 (votes: 3) [estimated by Bayesian average]
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Status Docs available [build log]
Last success reported on 2020-10-02 [all 1 reports]