The OpenGLRaw package

[Tags:bsd3, library]

OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API, intended as a basis for a nicer interface. OpenGLRaw offers access to all necessary functions, tokens and types plus a general facility for loading extension entries. The module hierarchy closely mirrors the naming structure of the OpenGL extensions, making it easy to find the right module to import. All API entries are loaded dynamically, so no special C header files are needed for building this package. If an API entry is not found at runtime, a userError is thrown.

OpenGL is the industry's most widely used and supported 2D and 3D graphics application programming interface (API), incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. For more information about OpenGL and its various extensions, please see and


Dependencies base (>=3 && <4.6), ghc-prim [details]
License BSD3
Maintainer Jason Dagit <>, Sven Panne <>
Stability Unknown
Category Graphics
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Source repository head: git clone
Uploaded Fri Oct 28 12:43:19 UTC 2011 by JasonDagit
Updated Tue Jan 5 10:59:50 UTC 2016 by HerbertValerioRiedel to revision 1
Distributions Debian:, Fedora:, FreeBSD:, LTSHaskell:, NixOS:, Stackage:, Tumbleweed:
Downloads 26244 total (169 in the last 30 days)
0 []
Status Docs uploaded by user
Build status unknown [no reports yet]




usenativewindowslibrariesWhen compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.EnabledAutomatic
useglxgetprocaddressUse glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.EnabledAutomatic

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info


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