O | GI.Clutter.Constants, GI.Clutter |
Oacute | GI.Clutter.Constants, GI.Clutter |
Obarred | GI.Clutter.Constants, GI.Clutter |
Obelowdot | GI.Clutter.Constants, GI.Clutter |
Ocaron | GI.Clutter.Constants, GI.Clutter |
Ocircumflex | GI.Clutter.Constants, GI.Clutter |
Ocircumflexacute | GI.Clutter.Constants, GI.Clutter |
Ocircumflexbelowdot | GI.Clutter.Constants, GI.Clutter |
Ocircumflexgrave | GI.Clutter.Constants, GI.Clutter |
Ocircumflexhook | GI.Clutter.Constants, GI.Clutter |
Ocircumflextilde | GI.Clutter.Constants, GI.Clutter |
Odiaeresis | GI.Clutter.Constants, GI.Clutter |
Odoubleacute | GI.Clutter.Constants, GI.Clutter |
OE | GI.Clutter.Constants, GI.Clutter |
OfficeHome | GI.Clutter.Constants, GI.Clutter |
OffscreenEffect | |
1 (Type/Class) | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
offscreenEffectCreateTexture | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
offscreenEffectGetTarget | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
offscreenEffectGetTargetRect | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
offscreenEffectGetTargetSize | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
offscreenEffectGetTexture | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
offscreenEffectPaintTarget | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
OffscreenRedirect | GI.Clutter.Flags, GI.Clutter |
OffscreenRedirectAlways | GI.Clutter.Flags, GI.Clutter |
OffscreenRedirectAutomaticForOpacity | GI.Clutter.Flags, GI.Clutter |
Ograve | GI.Clutter.Constants, GI.Clutter |
Ohook | GI.Clutter.Constants, GI.Clutter |
Ohorn | GI.Clutter.Constants, GI.Clutter |
Ohornacute | GI.Clutter.Constants, GI.Clutter |
Ohornbelowdot | GI.Clutter.Constants, GI.Clutter |
Ohorngrave | GI.Clutter.Constants, GI.Clutter |
Ohornhook | GI.Clutter.Constants, GI.Clutter |
Ohorntilde | GI.Clutter.Constants, GI.Clutter |
Omacron | GI.Clutter.Constants, GI.Clutter |
On | GI.Clutter |
on | GI.Clutter |
onActorAllocationChanged | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorButtonPressEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorButtonReleaseEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorCapturedEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorDestroy | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorEnterEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorHide | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorKeyFocusIn | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorKeyFocusOut | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorKeyPressEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorKeyReleaseEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorLeaveEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorMotionEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorPaint | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorParentSet | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorPick | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorQueueRedraw | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorQueueRelayout | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorRealize | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorScrollEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorShow | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorTouchEvent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorTransitionsCompleted | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorTransitionStopped | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onActorUnrealize | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
onAnimationCompleted | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
onAnimationStarted | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
onBackendFontChanged | GI.Clutter.Objects.Backend, GI.Clutter.Objects, GI.Clutter |
onBackendResolutionChanged | GI.Clutter.Objects.Backend, GI.Clutter.Objects, GI.Clutter |
onBackendSettingsChanged | GI.Clutter.Objects.Backend, GI.Clutter.Objects, GI.Clutter |
onBehaviourApplied | GI.Clutter.Objects.Behaviour, GI.Clutter.Objects, GI.Clutter |
onBehaviourPathKnotReached | GI.Clutter.Objects.BehaviourPath, GI.Clutter.Objects, GI.Clutter |
onBehaviourRemoved | GI.Clutter.Objects.Behaviour, GI.Clutter.Objects, GI.Clutter |
onCairoTextureCreateSurface | GI.Clutter.Objects.CairoTexture, GI.Clutter.Objects, GI.Clutter |
onCairoTextureDraw | GI.Clutter.Objects.CairoTexture, GI.Clutter.Objects, GI.Clutter |
onCanvasDraw | GI.Clutter.Objects.Canvas, GI.Clutter.Objects, GI.Clutter |
onClickActionClicked | GI.Clutter.Objects.ClickAction, GI.Clutter.Objects, GI.Clutter |
onClickActionLongPress | GI.Clutter.Objects.ClickAction, GI.Clutter.Objects, GI.Clutter |
onContainerActorAdded | GI.Clutter.Interfaces.Container, GI.Clutter.Interfaces, GI.Clutter |
onContainerActorRemoved | GI.Clutter.Interfaces.Container, GI.Clutter.Interfaces, GI.Clutter |
onContainerChildNotify | GI.Clutter.Interfaces.Container, GI.Clutter.Interfaces, GI.Clutter |
onContentAttached | GI.Clutter.Interfaces.Content, GI.Clutter.Interfaces, GI.Clutter |
onContentDetached | GI.Clutter.Interfaces.Content, GI.Clutter.Interfaces, GI.Clutter |
onDeviceManagerDeviceAdded | GI.Clutter.Objects.DeviceManager, GI.Clutter.Objects, GI.Clutter |
onDeviceManagerDeviceRemoved | GI.Clutter.Objects.DeviceManager, GI.Clutter.Objects, GI.Clutter |
onDragActionDragBegin | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
onDragActionDragEnd | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
onDragActionDragMotion | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
onDragActionDragProgress | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
onDropActionCanDrop | GI.Clutter.Objects.DropAction, GI.Clutter.Objects, GI.Clutter |
onDropActionDrop | GI.Clutter.Objects.DropAction, GI.Clutter.Objects, GI.Clutter |
onDropActionDropCancel | GI.Clutter.Objects.DropAction, GI.Clutter.Objects, GI.Clutter |
onDropActionOverIn | GI.Clutter.Objects.DropAction, GI.Clutter.Objects, GI.Clutter |
onDropActionOverOut | GI.Clutter.Objects.DropAction, GI.Clutter.Objects, GI.Clutter |
onGestureActionGestureBegin | GI.Clutter.Objects.GestureAction, GI.Clutter.Objects, GI.Clutter |
onGestureActionGestureCancel | GI.Clutter.Objects.GestureAction, GI.Clutter.Objects, GI.Clutter |
onGestureActionGestureEnd | GI.Clutter.Objects.GestureAction, GI.Clutter.Objects, GI.Clutter |
onGestureActionGestureProgress | GI.Clutter.Objects.GestureAction, GI.Clutter.Objects, GI.Clutter |
onLayoutManagerLayoutChanged | GI.Clutter.Objects.LayoutManager, GI.Clutter.Objects, GI.Clutter |
onMediaEos | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
onMediaError | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
onModelFilterChanged | GI.Clutter.Objects.Model, GI.Clutter.Objects, GI.Clutter |
onModelRowAdded | GI.Clutter.Objects.Model, GI.Clutter.Objects, GI.Clutter |
onModelRowChanged | GI.Clutter.Objects.Model, GI.Clutter.Objects, GI.Clutter |
onModelRowRemoved | GI.Clutter.Objects.Model, GI.Clutter.Objects, GI.Clutter |
onModelSortChanged | GI.Clutter.Objects.Model, GI.Clutter.Objects, GI.Clutter |
onPanActionPan | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
onPanActionPanStopped | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
onPathConstraintNodeReached | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
onRotateActionRotate | GI.Clutter.Objects.RotateAction, GI.Clutter.Objects, GI.Clutter |
onScoreCompleted | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
onScorePaused | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
onScoreStarted | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
onScoreTimelineCompleted | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
onScoreTimelineStarted | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
onStageActivate | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
onStageAfterPaint | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
onStageDeactivate | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
onStageDeleteEvent | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
onStageFullscreen | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
onStageManagerStageAdded | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
onStageManagerStageRemoved | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
onStageUnfullscreen | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
onStateCompleted | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
onSwipeActionSwept | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
onSwipeActionSwipe | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
onTapActionTap | GI.Clutter.Objects.TapAction, GI.Clutter.Objects, GI.Clutter |
onTextActivate | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
onTextBufferDeletedText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
onTextBufferInsertedText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
onTextCursorChanged | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
onTextCursorEvent | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
onTextDeleteText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
onTextInsertText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
onTextTextChanged | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
onTextureLoadFinished | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
onTexturePixbufChange | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
onTextureSizeChange | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
onTimelineCompleted | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
onTimelineMarkerReached | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
onTimelineNewFrame | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
onTimelinePaused | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
onTimelineStarted | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
onTimelineStopped | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
onZoomActionZoom | GI.Clutter.Objects.ZoomAction, GI.Clutter.Objects, GI.Clutter |
Ooblique | GI.Clutter.Constants, GI.Clutter |
Open | GI.Clutter.Constants, GI.Clutter |
OpenURL | GI.Clutter.Constants, GI.Clutter |
Option | GI.Clutter.Constants, GI.Clutter |
Orientation | GI.Clutter.Enums, GI.Clutter |
OrientationHorizontal | GI.Clutter.Enums, GI.Clutter |
OrientationVertical | GI.Clutter.Enums, GI.Clutter |
Oslash | GI.Clutter.Constants, GI.Clutter |
Otilde | GI.Clutter.Constants, GI.Clutter |
Overlay1_Enable | GI.Clutter.Constants, GI.Clutter |
Overlay2_Enable | GI.Clutter.Constants, GI.Clutter |
overrides | GI.Clutter.Config |