P | GI.Clutter.Constants, GI.Clutter |
Pabovedot | GI.Clutter.Constants, GI.Clutter |
packBlockArray | GI.Clutter |
packByteString | GI.Clutter |
packFileNameArray | GI.Clutter |
packGArray | GI.Clutter |
packGByteArray | GI.Clutter |
packGHashTable | GI.Clutter |
packGList | GI.Clutter |
packGPtrArray | GI.Clutter |
packGSList | GI.Clutter |
packMapStorableArray | GI.Clutter |
packMapZeroTerminatedStorableArray | GI.Clutter |
packPtrArray | GI.Clutter |
packStorableArray | GI.Clutter |
packUTF8CArray | GI.Clutter |
packZeroTerminatedByteString | GI.Clutter |
packZeroTerminatedFileNameArray | GI.Clutter |
packZeroTerminatedPtrArray | GI.Clutter |
packZeroTerminatedStorableArray | GI.Clutter |
packZeroTerminatedUTF8CArray | GI.Clutter |
PageTurnEffect | |
1 (Type/Class) | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectGetAngle | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectGetPeriod | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectGetRadius | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectNew | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectSetAngle | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectSetPeriod | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
pageTurnEffectSetRadius | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
Page_Down | GI.Clutter.Constants, GI.Clutter |
Page_Up | GI.Clutter.Constants, GI.Clutter |
PaintNode | |
1 (Type/Class) | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
paintNodeAddChild | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
paintNodeAddRectangle | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
paintNodeAddTextureRectangle | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
paintNodeRef | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
paintNodeSetName | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
paintNodeUnref | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
PaintVolume | |
1 (Type/Class) | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeCopy | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeFree | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeGetDepth | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeGetHeight | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeGetOrigin | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeGetWidth | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeSetDepth | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeSetFromAllocation | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeSetHeight | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeSetOrigin | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeSetWidth | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeUnion | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
paintVolumeUnionBox | GI.Clutter.Structs.PaintVolume, GI.Clutter.Structs, GI.Clutter |
PanAction | |
1 (Type/Class) | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetAccelerationFactor | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetConstrainedMotionDelta | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetDeceleration | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetInterpolate | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetInterpolatedCoords | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetInterpolatedDelta | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetMotionCoords | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetMotionDelta | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionGetPanAxis | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionNew | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
PanActionPanCallback | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
PanActionPanStoppedCallback | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionSetAccelerationFactor | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionSetDeceleration | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionSetInterpolate | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
panActionSetPanAxis | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
PanAxis | GI.Clutter.Enums, GI.Clutter |
PanAxisAxisAuto | GI.Clutter.Enums, GI.Clutter |
PanAxisAxisNone | GI.Clutter.Enums, GI.Clutter |
PanAxisXAxis | GI.Clutter.Enums, GI.Clutter |
PanAxisYAxis | GI.Clutter.Enums, GI.Clutter |
ParamSpecUnit | |
1 (Type/Class) | GI.Clutter.Objects.ParamSpecUnit, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.ParamSpecUnit, GI.Clutter.Objects, GI.Clutter |
Paste | GI.Clutter.Constants, GI.Clutter |
Path | |
1 (Type/Class) | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddCairoPath | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddClose | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddCurveTo | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddLineTo | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddMoveTo | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddNode | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddRelCurveTo | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddRelLineTo | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddRelMoveTo | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathAddString | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
PathCallback | GI.Clutter.Callbacks, GI.Clutter |
PathCallback_WithClosures | GI.Clutter.Callbacks, GI.Clutter |
pathClear | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
PathConstraint | |
1 (Type/Class) | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
pathConstraintGetOffset | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
pathConstraintGetPath | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
pathConstraintNew | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
PathConstraintNodeReachedCallback | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
pathConstraintSetOffset | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
pathConstraintSetPath | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
pathForeach | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathGetDescription | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathGetLength | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathGetNNodes | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathGetNode | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathGetNodes | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathGetPosition | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathInsertNode | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathNew | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathNewWithDescription | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
PathNode | |
1 (Type/Class) | GI.Clutter.Structs.PathNode, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.PathNode, GI.Clutter.Structs, GI.Clutter |
pathNodeCopy | GI.Clutter.Structs.PathNode, GI.Clutter.Structs, GI.Clutter |
pathNodeEqual | GI.Clutter.Structs.PathNode, GI.Clutter.Structs, GI.Clutter |
pathNodeFree | GI.Clutter.Structs.PathNode, GI.Clutter.Structs, GI.Clutter |
PathNodeType | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeClose | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeCurveTo | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeLineTo | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeMoveTo | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeRelCurveTo | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeRelLineTo | GI.Clutter.Enums, GI.Clutter |
PathNodeTypeRelMoveTo | GI.Clutter.Enums, GI.Clutter |
pathRemoveNode | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathReplaceNode | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathSetDescription | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
pathToCairoPath | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
PATH_RELATIVE | GI.Clutter.Constants, GI.Clutter |
Pause | GI.Clutter.Constants, GI.Clutter |
Perspective | |
1 (Type/Class) | GI.Clutter.Structs.Perspective, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.Perspective, GI.Clutter.Structs, GI.Clutter |
PesetaSign | GI.Clutter.Constants, GI.Clutter |
Phone | GI.Clutter.Constants, GI.Clutter |
PickMode | GI.Clutter.Enums, GI.Clutter |
PickModeAll | GI.Clutter.Enums, GI.Clutter |
PickModeNone | GI.Clutter.Enums, GI.Clutter |
PickModeReactive | GI.Clutter.Enums, GI.Clutter |
Pictures | GI.Clutter.Constants, GI.Clutter |
PipelineNode | |
1 (Type/Class) | GI.Clutter.Objects.PipelineNode, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.PipelineNode, GI.Clutter.Objects, GI.Clutter |
Point | |
1 (Type/Class) | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
pointAlloc | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
pointCopy | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
pointDistance | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
pointEquals | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
Pointer_Accelerate | GI.Clutter.Constants, GI.Clutter |
Pointer_Button1 | GI.Clutter.Constants, GI.Clutter |
Pointer_Button2 | GI.Clutter.Constants, GI.Clutter |
Pointer_Button3 | GI.Clutter.Constants, GI.Clutter |
Pointer_Button4 | GI.Clutter.Constants, GI.Clutter |
Pointer_Button5 | GI.Clutter.Constants, GI.Clutter |
Pointer_Button_Dflt | GI.Clutter.Constants, GI.Clutter |
Pointer_DblClick1 | GI.Clutter.Constants, GI.Clutter |
Pointer_DblClick2 | GI.Clutter.Constants, GI.Clutter |
Pointer_DblClick3 | GI.Clutter.Constants, GI.Clutter |
Pointer_DblClick4 | GI.Clutter.Constants, GI.Clutter |
Pointer_DblClick5 | GI.Clutter.Constants, GI.Clutter |
Pointer_DblClick_Dflt | GI.Clutter.Constants, GI.Clutter |
Pointer_DfltBtnNext | GI.Clutter.Constants, GI.Clutter |
Pointer_DfltBtnPrev | GI.Clutter.Constants, GI.Clutter |
Pointer_Down | GI.Clutter.Constants, GI.Clutter |
Pointer_DownLeft | GI.Clutter.Constants, GI.Clutter |
Pointer_DownRight | GI.Clutter.Constants, GI.Clutter |
Pointer_Drag1 | GI.Clutter.Constants, GI.Clutter |
Pointer_Drag2 | GI.Clutter.Constants, GI.Clutter |
Pointer_Drag3 | GI.Clutter.Constants, GI.Clutter |
Pointer_Drag4 | GI.Clutter.Constants, GI.Clutter |
Pointer_Drag5 | GI.Clutter.Constants, GI.Clutter |
Pointer_Drag_Dflt | GI.Clutter.Constants, GI.Clutter |
Pointer_EnableKeys | GI.Clutter.Constants, GI.Clutter |
Pointer_Left | GI.Clutter.Constants, GI.Clutter |
Pointer_Right | GI.Clutter.Constants, GI.Clutter |
Pointer_Up | GI.Clutter.Constants, GI.Clutter |
Pointer_UpLeft | GI.Clutter.Constants, GI.Clutter |
Pointer_UpRight | GI.Clutter.Constants, GI.Clutter |
pointFree | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
pointInit | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
pointZero | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
PowerDown | GI.Clutter.Constants, GI.Clutter |
PowerOff | GI.Clutter.Constants, GI.Clutter |
PreviousCandidate | GI.Clutter.Constants, GI.Clutter |
Prev_Virtual_Screen | GI.Clutter.Constants, GI.Clutter |
Prev_VMode | GI.Clutter.Constants, GI.Clutter |
Print | GI.Clutter.Constants, GI.Clutter |
Prior | GI.Clutter.Constants, GI.Clutter |
PRIORITY_REDRAW | GI.Clutter.Constants, GI.Clutter |
ProgressFunc | GI.Clutter.Callbacks, GI.Clutter |
propagateGError | GI.Clutter |
PropertyNotify | GI.Clutter |
PropertyTransition | |
1 (Type/Class) | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
propertyTransitionGetPropertyName | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
propertyTransitionNew | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
propertyTransitionSetPropertyName | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
ptrPackPtr | GI.Clutter |
ptrUnpackPtr | GI.Clutter |
PtrWrapped | |
1 (Data Constructor) | GI.Clutter |
2 (Type/Class) | GI.Clutter |