T | GI.Clutter.Constants, GI.Clutter |
Tab | GI.Clutter.Constants, GI.Clutter |
TableAlignment | GI.Clutter.Enums, GI.Clutter |
TableAlignmentCenter | GI.Clutter.Enums, GI.Clutter |
TableAlignmentEnd | GI.Clutter.Enums, GI.Clutter |
TableAlignmentStart | GI.Clutter.Enums, GI.Clutter |
TableLayout | |
1 (Type/Class) | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetAlignment | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetColumnCount | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetColumnSpacing | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetEasingDuration | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetEasingMode | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetExpand | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetFill | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetRowCount | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetRowSpacing | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetSpan | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutGetUseAnimations | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutNew | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutPack | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetAlignment | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetColumnSpacing | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetEasingDuration | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetEasingMode | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetExpand | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetFill | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetRowSpacing | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetSpan | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
tableLayoutSetUseAnimations | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
Tabovedot | GI.Clutter.Constants, GI.Clutter |
TapAction | |
1 (Type/Class) | GI.Clutter.Objects.TapAction, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.TapAction, GI.Clutter.Objects, GI.Clutter |
tapActionNew | GI.Clutter.Objects.TapAction, GI.Clutter.Objects, GI.Clutter |
TapActionTapCallback | GI.Clutter.Objects.TapAction, GI.Clutter.Objects, GI.Clutter |
TaskPane | GI.Clutter.Constants, GI.Clutter |
Tcaron | GI.Clutter.Constants, GI.Clutter |
Tcedilla | GI.Clutter.Constants, GI.Clutter |
Terminal | GI.Clutter.Constants, GI.Clutter |
Terminate_Server | GI.Clutter.Constants, GI.Clutter |
testAddDataFull | GI.Clutter.Functions, GI.Clutter |
testCheckActorAtPoint | GI.Clutter.Functions, GI.Clutter |
testCheckColorAtPoint | GI.Clutter.Functions, GI.Clutter |
testGetStage | GI.Clutter.Functions, GI.Clutter |
testInit | GI.Clutter.Functions, GI.Clutter |
testRun | GI.Clutter.Functions, GI.Clutter |
Text | |
1 (Type/Class) | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textActivate | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextActivateCallback | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextBuffer | |
1 (Type/Class) | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
TextBufferDeletedTextCallback | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferDeleteText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferEmitDeletedText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferEmitInsertedText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferGetBytes | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferGetLength | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferGetMaxLength | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferGetText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
TextBufferInsertedTextCallback | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferInsertText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferNew | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferNewWithText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferSetMaxLength | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textBufferSetText | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
textCoordsToPosition | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextCursorChangedCallback | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextCursorEventCallback | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textDeleteChars | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textDeleteSelection | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textDeleteText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextDeleteTextCallback | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextDirection | GI.Clutter.Enums, GI.Clutter |
TextDirectionDefault | GI.Clutter.Enums, GI.Clutter |
TextDirectionLtr | GI.Clutter.Enums, GI.Clutter |
TextDirectionRtl | GI.Clutter.Enums, GI.Clutter |
textGetActivatable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetAttributes | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetBuffer | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetChars | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetCursorColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetCursorPosition | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetCursorRect | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetCursorSize | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetCursorVisible | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetEditable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetEllipsize | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetFontDescription | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetFontName | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetJustify | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetLayout | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetLayoutOffsets | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetLineAlignment | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetLineWrap | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetLineWrapMode | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetMaxLength | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetPasswordChar | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetSelectable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetSelectedTextColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetSelection | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetSelectionBound | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetSelectionColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetSingleLineMode | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textGetUseMarkup | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textInsertText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextInsertTextCallback | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textInsertUnichar | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textNew | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textNewFull | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textNewWithBuffer | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textNewWithText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextNode | |
1 (Type/Class) | GI.Clutter.Objects.TextNode, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.TextNode, GI.Clutter.Objects, GI.Clutter |
textNodeNew | GI.Clutter.Objects.TextNode, GI.Clutter.Objects, GI.Clutter |
textPositionToCoords | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetActivatable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetAttributes | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetBuffer | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetCursorColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetCursorPosition | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetCursorSize | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetCursorVisible | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetEditable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetEllipsize | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetFontDescription | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetFontName | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetJustify | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetLineAlignment | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetLineWrap | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetLineWrapMode | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetMarkup | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetMaxLength | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetPasswordChar | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetPreeditString | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetSelectable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetSelectedTextColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetSelection | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetSelectionBound | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetSelectionColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetSingleLineMode | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textSetUseMarkup | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
TextTextChangedCallback | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
textToCString | GI.Clutter |
Texture | |
1 (Type/Class) | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
TextureError | GI.Clutter.Enums, GI.Clutter |
TextureErrorBadFormat | GI.Clutter.Enums, GI.Clutter |
TextureErrorNoYuv | GI.Clutter.Enums, GI.Clutter |
TextureErrorOutOfMemory | GI.Clutter.Enums, GI.Clutter |
TextureFlags | GI.Clutter.Flags, GI.Clutter |
TextureFlagsNone | GI.Clutter.Flags, GI.Clutter |
TextureFlagsRgbFlagBgr | GI.Clutter.Flags, GI.Clutter |
TextureFlagsRgbFlagPremult | GI.Clutter.Flags, GI.Clutter |
TextureFlagsYuvFlagYuv2 | GI.Clutter.Flags, GI.Clutter |
textureGetBaseSize | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetCoglMaterial | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetCoglTexture | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetFilterQuality | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetKeepAspectRatio | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetLoadAsync | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetLoadDataAsync | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetMaxTileWaste | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetPickWithAlpha | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetPixelFormat | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetRepeat | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureGetSyncSize | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
TextureLoadFinishedCallback | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureNew | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureNewFromActor | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureNewFromFile | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
TextureNode | |
1 (Type/Class) | GI.Clutter.Objects.TextureNode, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.TextureNode, GI.Clutter.Objects, GI.Clutter |
textureNodeNew | GI.Clutter.Objects.TextureNode, GI.Clutter.Objects, GI.Clutter |
TexturePixbufChangeCallback | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
TextureQuality | GI.Clutter.Enums, GI.Clutter |
TextureQualityHigh | GI.Clutter.Enums, GI.Clutter |
TextureQualityLow | GI.Clutter.Enums, GI.Clutter |
TextureQualityMedium | GI.Clutter.Enums, GI.Clutter |
textureSetAreaFromRgbData | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetCoglMaterial | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetCoglTexture | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetFilterQuality | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetFromFile | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetFromRgbData | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetFromYuvData | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetKeepAspectRatio | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetLoadAsync | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetLoadDataAsync | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetPickWithAlpha | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetRepeat | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
textureSetSyncSize | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
TextureSizeChangeCallback | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
Thai_baht | GI.Clutter.Constants, GI.Clutter |
Thai_bobaimai | GI.Clutter.Constants, GI.Clutter |
Thai_chochan | GI.Clutter.Constants, GI.Clutter |
Thai_chochang | GI.Clutter.Constants, GI.Clutter |
Thai_choching | GI.Clutter.Constants, GI.Clutter |
Thai_chochoe | GI.Clutter.Constants, GI.Clutter |
Thai_dochada | GI.Clutter.Constants, GI.Clutter |
Thai_dodek | GI.Clutter.Constants, GI.Clutter |
Thai_fofa | GI.Clutter.Constants, GI.Clutter |
Thai_fofan | GI.Clutter.Constants, GI.Clutter |
Thai_hohip | GI.Clutter.Constants, GI.Clutter |
Thai_honokhuk | GI.Clutter.Constants, GI.Clutter |
Thai_khokhai | GI.Clutter.Constants, GI.Clutter |
Thai_khokhon | GI.Clutter.Constants, GI.Clutter |
Thai_khokhuat | GI.Clutter.Constants, GI.Clutter |
Thai_khokhwai | GI.Clutter.Constants, GI.Clutter |
Thai_khorakhang | GI.Clutter.Constants, GI.Clutter |
Thai_kokai | GI.Clutter.Constants, GI.Clutter |
Thai_lakkhangyao | GI.Clutter.Constants, GI.Clutter |
Thai_lekchet | GI.Clutter.Constants, GI.Clutter |
Thai_lekha | GI.Clutter.Constants, GI.Clutter |
Thai_lekhok | GI.Clutter.Constants, GI.Clutter |
Thai_lekkao | GI.Clutter.Constants, GI.Clutter |
Thai_leknung | GI.Clutter.Constants, GI.Clutter |
Thai_lekpaet | GI.Clutter.Constants, GI.Clutter |
Thai_leksam | GI.Clutter.Constants, GI.Clutter |
Thai_leksi | GI.Clutter.Constants, GI.Clutter |
Thai_leksong | GI.Clutter.Constants, GI.Clutter |
Thai_leksun | GI.Clutter.Constants, GI.Clutter |
Thai_lochula | GI.Clutter.Constants, GI.Clutter |
Thai_loling | GI.Clutter.Constants, GI.Clutter |
Thai_lu | GI.Clutter.Constants, GI.Clutter |
Thai_maichattawa | GI.Clutter.Constants, GI.Clutter |
Thai_maiek | GI.Clutter.Constants, GI.Clutter |
Thai_maihanakat | GI.Clutter.Constants, GI.Clutter |
Thai_maihanakat_maitho | GI.Clutter.Constants, GI.Clutter |
Thai_maitaikhu | GI.Clutter.Constants, GI.Clutter |
Thai_maitho | GI.Clutter.Constants, GI.Clutter |
Thai_maitri | GI.Clutter.Constants, GI.Clutter |
Thai_maiyamok | GI.Clutter.Constants, GI.Clutter |
Thai_moma | GI.Clutter.Constants, GI.Clutter |
Thai_ngongu | GI.Clutter.Constants, GI.Clutter |
Thai_nikhahit | GI.Clutter.Constants, GI.Clutter |
Thai_nonen | GI.Clutter.Constants, GI.Clutter |
Thai_nonu | GI.Clutter.Constants, GI.Clutter |
Thai_oang | GI.Clutter.Constants, GI.Clutter |
Thai_paiyannoi | GI.Clutter.Constants, GI.Clutter |
Thai_phinthu | GI.Clutter.Constants, GI.Clutter |
Thai_phophan | GI.Clutter.Constants, GI.Clutter |
Thai_phophung | GI.Clutter.Constants, GI.Clutter |
Thai_phosamphao | GI.Clutter.Constants, GI.Clutter |
Thai_popla | GI.Clutter.Constants, GI.Clutter |
Thai_rorua | GI.Clutter.Constants, GI.Clutter |
Thai_ru | GI.Clutter.Constants, GI.Clutter |
Thai_saraa | GI.Clutter.Constants, GI.Clutter |
Thai_saraaa | GI.Clutter.Constants, GI.Clutter |
Thai_saraae | GI.Clutter.Constants, GI.Clutter |
Thai_saraaimaimalai | GI.Clutter.Constants, GI.Clutter |
Thai_saraaimaimuan | GI.Clutter.Constants, GI.Clutter |
Thai_saraam | GI.Clutter.Constants, GI.Clutter |
Thai_sarae | GI.Clutter.Constants, GI.Clutter |
Thai_sarai | GI.Clutter.Constants, GI.Clutter |
Thai_saraii | GI.Clutter.Constants, GI.Clutter |
Thai_sarao | GI.Clutter.Constants, GI.Clutter |
Thai_sarau | GI.Clutter.Constants, GI.Clutter |
Thai_saraue | GI.Clutter.Constants, GI.Clutter |
Thai_sarauee | GI.Clutter.Constants, GI.Clutter |
Thai_sarauu | GI.Clutter.Constants, GI.Clutter |
Thai_sorusi | GI.Clutter.Constants, GI.Clutter |
Thai_sosala | GI.Clutter.Constants, GI.Clutter |
Thai_soso | GI.Clutter.Constants, GI.Clutter |
Thai_sosua | GI.Clutter.Constants, GI.Clutter |
Thai_thanthakhat | GI.Clutter.Constants, GI.Clutter |
Thai_thonangmontho | GI.Clutter.Constants, GI.Clutter |
Thai_thophuthao | GI.Clutter.Constants, GI.Clutter |
Thai_thothahan | GI.Clutter.Constants, GI.Clutter |
Thai_thothan | GI.Clutter.Constants, GI.Clutter |
Thai_thothong | GI.Clutter.Constants, GI.Clutter |
Thai_thothung | GI.Clutter.Constants, GI.Clutter |
Thai_topatak | GI.Clutter.Constants, GI.Clutter |
Thai_totao | GI.Clutter.Constants, GI.Clutter |
Thai_wowaen | GI.Clutter.Constants, GI.Clutter |
Thai_yoyak | GI.Clutter.Constants, GI.Clutter |
Thai_yoying | GI.Clutter.Constants, GI.Clutter |
THORN | GI.Clutter.Constants, GI.Clutter |
Thorn | GI.Clutter.Constants, GI.Clutter |
threadsAddFrameSource | GI.Clutter.Functions, GI.Clutter |
threadsAddIdle | GI.Clutter.Functions, GI.Clutter |
threadsAddRepaintFunc | GI.Clutter.Functions, GI.Clutter |
threadsAddRepaintFuncFull | GI.Clutter.Functions, GI.Clutter |
threadsAddTimeout | GI.Clutter.Functions, GI.Clutter |
threadsEnter | GI.Clutter.Functions, GI.Clutter |
threadsInit | GI.Clutter.Functions, GI.Clutter |
threadsLeave | GI.Clutter.Functions, GI.Clutter |
threadsRemoveRepaintFunc | GI.Clutter.Functions, GI.Clutter |
Time | GI.Clutter.Constants, GI.Clutter |
Timeline | |
1 (Type/Class) | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineAddMarker | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineAddMarkerAtTime | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineAdvance | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineAdvanceToMarker | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineClone | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineCompletedCallback | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineDirection | GI.Clutter.Enums, GI.Clutter |
TimelineDirectionBackward | GI.Clutter.Enums, GI.Clutter |
TimelineDirectionForward | GI.Clutter.Enums, GI.Clutter |
timelineGetAutoReverse | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetCubicBezierProgress | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetCurrentRepeat | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetDelay | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetDelta | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetDirection | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetDuration | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetDurationHint | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetElapsedTime | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetLoop | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetProgress | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetProgressMode | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetRepeatCount | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineGetStepProgress | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineHasMarker | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineIsPlaying | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineListMarkers | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineMarkerReachedCallback | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineNew | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineNewFrameCallback | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelinePause | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelinePausedCallback | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineProgressFunc | GI.Clutter.Callbacks, GI.Clutter |
TimelineProgressFunc_WithClosures | GI.Clutter.Callbacks, GI.Clutter |
timelineRemoveMarker | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineRewind | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetAutoReverse | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetCubicBezierProgress | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetDelay | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetDirection | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetDuration | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetLoop | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetProgressFunc | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetProgressMode | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetRepeatCount | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSetStepProgress | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineSkip | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineStart | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineStartedCallback | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
timelineStop | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
TimelineStoppedCallback | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
toAction | GI.Clutter.Objects.Action, GI.Clutter.Objects, GI.Clutter |
toActor | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
toActorMeta | GI.Clutter.Objects.ActorMeta, GI.Clutter.Objects, GI.Clutter |
toAlignConstraint | GI.Clutter.Objects.AlignConstraint, GI.Clutter.Objects, GI.Clutter |
toAlpha | GI.Clutter.Objects.Alpha, GI.Clutter.Objects, GI.Clutter |
toAnimatable | GI.Clutter.Interfaces.Animatable, GI.Clutter.Interfaces, GI.Clutter |
toAnimation | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
toAnimator | GI.Clutter.Objects.Animator, GI.Clutter.Objects, GI.Clutter |
toBackend | GI.Clutter.Objects.Backend, GI.Clutter.Objects, GI.Clutter |
toBehaviour | GI.Clutter.Objects.Behaviour, GI.Clutter.Objects, GI.Clutter |
toBehaviourDepth | GI.Clutter.Objects.BehaviourDepth, GI.Clutter.Objects, GI.Clutter |
toBehaviourEllipse | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
toBehaviourOpacity | GI.Clutter.Objects.BehaviourOpacity, GI.Clutter.Objects, GI.Clutter |
toBehaviourPath | GI.Clutter.Objects.BehaviourPath, GI.Clutter.Objects, GI.Clutter |
toBehaviourRotate | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
toBehaviourScale | GI.Clutter.Objects.BehaviourScale, GI.Clutter.Objects, GI.Clutter |
toBindConstraint | GI.Clutter.Objects.BindConstraint, GI.Clutter.Objects, GI.Clutter |
toBindingPool | GI.Clutter.Objects.BindingPool, GI.Clutter.Objects, GI.Clutter |
toBinLayout | GI.Clutter.Objects.BinLayout, GI.Clutter.Objects, GI.Clutter |
toBlurEffect | GI.Clutter.Objects.BlurEffect, GI.Clutter.Objects, GI.Clutter |
toBox | GI.Clutter.Objects.Box, GI.Clutter.Objects, GI.Clutter |
toBoxLayout | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
toBrightnessContrastEffect | GI.Clutter.Objects.BrightnessContrastEffect, GI.Clutter.Objects, GI.Clutter |
toCairoTexture | GI.Clutter.Objects.CairoTexture, GI.Clutter.Objects, GI.Clutter |
toCanvas | GI.Clutter.Objects.Canvas, GI.Clutter.Objects, GI.Clutter |
toChildMeta | GI.Clutter.Objects.ChildMeta, GI.Clutter.Objects, GI.Clutter |
toClickAction | GI.Clutter.Objects.ClickAction, GI.Clutter.Objects, GI.Clutter |
toClipNode | GI.Clutter.Objects.ClipNode, GI.Clutter.Objects, GI.Clutter |
toClone | GI.Clutter.Objects.Clone, GI.Clutter.Objects, GI.Clutter |
toColorizeEffect | GI.Clutter.Objects.ColorizeEffect, GI.Clutter.Objects, GI.Clutter |
toColorNode | GI.Clutter.Objects.ColorNode, GI.Clutter.Objects, GI.Clutter |
toConstraint | GI.Clutter.Objects.Constraint, GI.Clutter.Objects, GI.Clutter |
toContainer | GI.Clutter.Interfaces.Container, GI.Clutter.Interfaces, GI.Clutter |
toContent | GI.Clutter.Interfaces.Content, GI.Clutter.Interfaces, GI.Clutter |
toDeformEffect | GI.Clutter.Objects.DeformEffect, GI.Clutter.Objects, GI.Clutter |
toDesaturateEffect | GI.Clutter.Objects.DesaturateEffect, GI.Clutter.Objects, GI.Clutter |
toDeviceManager | GI.Clutter.Objects.DeviceManager, GI.Clutter.Objects, GI.Clutter |
ToDoList | GI.Clutter.Constants, GI.Clutter |
toDragAction | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
toDropAction | GI.Clutter.Objects.DropAction, GI.Clutter.Objects, GI.Clutter |
toEffect | GI.Clutter.Objects.Effect, GI.Clutter.Objects, GI.Clutter |
toFixedLayout | GI.Clutter.Objects.FixedLayout, GI.Clutter.Objects, GI.Clutter |
toFlowLayout | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
toGestureAction | GI.Clutter.Objects.GestureAction, GI.Clutter.Objects, GI.Clutter |
toGridLayout | GI.Clutter.Objects.GridLayout, GI.Clutter.Objects, GI.Clutter |
toGroup | GI.Clutter.Objects.Group, GI.Clutter.Objects, GI.Clutter |
toGValue | GI.Clutter |
toGVariant | GI.Clutter |
toGVariantFormatString | GI.Clutter |
toImage | GI.Clutter.Objects.Image, GI.Clutter.Objects, GI.Clutter |
toInputDevice | GI.Clutter.Objects.InputDevice, GI.Clutter.Objects, GI.Clutter |
toInterval | GI.Clutter.Objects.Interval, GI.Clutter.Objects, GI.Clutter |
toKeyframeTransition | GI.Clutter.Objects.KeyframeTransition, GI.Clutter.Objects, GI.Clutter |
toLayoutManager | GI.Clutter.Objects.LayoutManager, GI.Clutter.Objects, GI.Clutter |
toLayoutMeta | GI.Clutter.Objects.LayoutMeta, GI.Clutter.Objects, GI.Clutter |
toListModel | GI.Clutter.Objects.ListModel, GI.Clutter.Objects, GI.Clutter |
toManagedPtr | GI.Clutter |
toMedia | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
toModel | GI.Clutter.Objects.Model, GI.Clutter.Objects, GI.Clutter |
toModelIter | GI.Clutter.Objects.ModelIter, GI.Clutter.Objects, GI.Clutter |
toOffscreenEffect | GI.Clutter.Objects.OffscreenEffect, GI.Clutter.Objects, GI.Clutter |
Tools | GI.Clutter.Constants, GI.Clutter |
toPageTurnEffect | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
toPaintNode | GI.Clutter.Objects.PaintNode, GI.Clutter.Objects, GI.Clutter |
toPanAction | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
toParamSpecUnit | GI.Clutter.Objects.ParamSpecUnit, GI.Clutter.Objects, GI.Clutter |
toPath | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
toPathConstraint | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
toPipelineNode | GI.Clutter.Objects.PipelineNode, GI.Clutter.Objects, GI.Clutter |
TopMenu | GI.Clutter.Constants, GI.Clutter |
toPropertyTransition | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
toRectangle | GI.Clutter.Objects.Rectangle, GI.Clutter.Objects, GI.Clutter |
toRotateAction | GI.Clutter.Objects.RotateAction, GI.Clutter.Objects, GI.Clutter |
toScore | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
toScript | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
toScriptable | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
toScrollActor | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
toSettings | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
toShader | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
toShaderEffect | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
toShaderFloat | GI.Clutter.Objects.ShaderFloat, GI.Clutter.Objects, GI.Clutter |
toShaderInt | GI.Clutter.Objects.ShaderInt, GI.Clutter.Objects, GI.Clutter |
toShaderMatrix | GI.Clutter.Objects.ShaderMatrix, GI.Clutter.Objects, GI.Clutter |
toSnapConstraint | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
toStage | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
toStageManager | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
toState | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
toSwipeAction | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
toTableLayout | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
toTapAction | GI.Clutter.Objects.TapAction, GI.Clutter.Objects, GI.Clutter |
toText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
toTextBuffer | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
toTextNode | GI.Clutter.Objects.TextNode, GI.Clutter.Objects, GI.Clutter |
toTexture | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
toTextureNode | GI.Clutter.Objects.TextureNode, GI.Clutter.Objects, GI.Clutter |
toTimeline | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
toTransition | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
toTransitionGroup | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
TouchEvent | |
1 (Type/Class) | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
touchManagedPtr | GI.Clutter |
TouchpadGesturePhase | GI.Clutter.Enums, GI.Clutter |
TouchpadGesturePhaseBegin | GI.Clutter.Enums, GI.Clutter |
TouchpadGesturePhaseCancel | GI.Clutter.Enums, GI.Clutter |
TouchpadGesturePhaseEnd | GI.Clutter.Enums, GI.Clutter |
TouchpadGesturePhaseUpdate | GI.Clutter.Enums, GI.Clutter |
TouchpadOff | GI.Clutter.Constants, GI.Clutter |
TouchpadOn | GI.Clutter.Constants, GI.Clutter |
TouchpadPinchEvent | |
1 (Type/Class) | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
TouchpadSwipeEvent | |
1 (Type/Class) | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
TouchpadToggle | GI.Clutter.Constants, GI.Clutter |
Touroku | GI.Clutter.Constants, GI.Clutter |
toZoomAction | GI.Clutter.Objects.ZoomAction, GI.Clutter.Objects, GI.Clutter |
Transition | |
1 (Type/Class) | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionGetAnimatable | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionGetInterval | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionGetRemoveOnComplete | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
TransitionGroup | |
1 (Type/Class) | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
transitionGroupAddTransition | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
transitionGroupNew | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
transitionGroupRemoveAll | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
transitionGroupRemoveTransition | GI.Clutter.Objects.TransitionGroup, GI.Clutter.Objects, GI.Clutter |
transitionSetAnimatable | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionSetFrom | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionSetInterval | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionSetRemoveOnComplete | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
transitionSetTo | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
Travel | GI.Clutter.Constants, GI.Clutter |
Tslash | GI.Clutter.Constants, GI.Clutter |
TypedObject | GI.Clutter |