S | GI.Clutter.Constants, GI.Clutter |
Sabovedot | GI.Clutter.Constants, GI.Clutter |
Sacute | GI.Clutter.Constants, GI.Clutter |
Save | GI.Clutter.Constants, GI.Clutter |
ScalingFilter | GI.Clutter.Enums, GI.Clutter |
ScalingFilterLinear | GI.Clutter.Enums, GI.Clutter |
ScalingFilterNearest | GI.Clutter.Enums, GI.Clutter |
ScalingFilterTrilinear | GI.Clutter.Enums, GI.Clutter |
Scaron | GI.Clutter.Constants, GI.Clutter |
Scedilla | GI.Clutter.Constants, GI.Clutter |
SCHWA | GI.Clutter.Constants, GI.Clutter |
Scircumflex | GI.Clutter.Constants, GI.Clutter |
Score | |
1 (Type/Class) | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreAppend | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreAppendAtMarker | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
ScoreCompletedCallback | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreGetLoop | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreGetTimeline | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreIsPlaying | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreListTimelines | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreNew | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scorePause | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
ScorePausedCallback | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreRemove | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreRemoveAll | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreRewind | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreSetLoop | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreStart | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
ScoreStartedCallback | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
scoreStop | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
ScoreTimelineCompletedCallback | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
ScoreTimelineStartedCallback | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
ScreenSaver | GI.Clutter.Constants, GI.Clutter |
Script | |
1 (Type/Class) | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
Scriptable | |
1 (Type/Class) | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
scriptableGetId | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
scriptableParseCustomNode | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
scriptableSetCustomProperty | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
scriptableSetId | GI.Clutter.Interfaces.Scriptable, GI.Clutter.Interfaces, GI.Clutter |
scriptAddSearchPaths | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptAddStates | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
ScriptConnectFunc | GI.Clutter.Callbacks, GI.Clutter |
ScriptConnectFunc_WithClosures | GI.Clutter.Callbacks, GI.Clutter |
scriptConnectSignals | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptConnectSignalsFull | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptEnsureObjects | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
ScriptError | GI.Clutter.Enums, GI.Clutter |
ScriptErrorProperty | GI.Clutter.Enums, GI.Clutter |
ScriptErrorTypeFunction | GI.Clutter.Enums, GI.Clutter |
ScriptErrorValue | GI.Clutter.Enums, GI.Clutter |
scriptGetObject | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptGetStates | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptGetTranslationDomain | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptGetTypeFromName | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptListObjects | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptLoadFromData | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptLoadFromFile | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptLoadFromResource | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptLookupFilename | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptNew | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptSetTranslationDomain | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
scriptUnmergeObjects | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
ScrollActor | |
1 (Type/Class) | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
scrollActorGetScrollMode | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
scrollActorNew | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
scrollActorScrollToPoint | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
scrollActorScrollToRect | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
scrollActorSetScrollMode | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
ScrollClick | GI.Clutter.Constants, GI.Clutter |
ScrollDirection | GI.Clutter.Enums, GI.Clutter |
ScrollDirectionDown | GI.Clutter.Enums, GI.Clutter |
ScrollDirectionLeft | GI.Clutter.Enums, GI.Clutter |
ScrollDirectionRight | GI.Clutter.Enums, GI.Clutter |
ScrollDirectionSmooth | GI.Clutter.Enums, GI.Clutter |
ScrollDirectionUp | GI.Clutter.Enums, GI.Clutter |
ScrollDown | GI.Clutter.Constants, GI.Clutter |
ScrollEvent | |
1 (Type/Class) | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
ScrollFinishFlags | GI.Clutter.Flags, GI.Clutter |
ScrollFinishFlagsHorizontal | GI.Clutter.Flags, GI.Clutter |
ScrollFinishFlagsNone | GI.Clutter.Flags, GI.Clutter |
ScrollFinishFlagsVertical | GI.Clutter.Flags, GI.Clutter |
ScrollMode | GI.Clutter.Flags, GI.Clutter |
ScrollModeBoth | GI.Clutter.Flags, GI.Clutter |
ScrollModeHorizontally | GI.Clutter.Flags, GI.Clutter |
ScrollModeNone | GI.Clutter.Flags, GI.Clutter |
ScrollModeVertically | GI.Clutter.Flags, GI.Clutter |
ScrollSource | GI.Clutter.Enums, GI.Clutter |
ScrollSourceContinuous | GI.Clutter.Enums, GI.Clutter |
ScrollSourceFinger | GI.Clutter.Enums, GI.Clutter |
ScrollSourceUnknown | GI.Clutter.Enums, GI.Clutter |
ScrollSourceWheel | GI.Clutter.Enums, GI.Clutter |
ScrollUp | GI.Clutter.Constants, GI.Clutter |
Scroll_Lock | GI.Clutter.Constants, GI.Clutter |
Search | GI.Clutter.Constants, GI.Clutter |
Select | GI.Clutter.Constants, GI.Clutter |
SelectButton | GI.Clutter.Constants, GI.Clutter |
Send | GI.Clutter.Constants, GI.Clutter |
Serbian_DJE | GI.Clutter.Constants, GI.Clutter |
Serbian_dje | GI.Clutter.Constants, GI.Clutter |
Serbian_DZE | GI.Clutter.Constants, GI.Clutter |
Serbian_dze | GI.Clutter.Constants, GI.Clutter |
Serbian_JE | GI.Clutter.Constants, GI.Clutter |
Serbian_je | GI.Clutter.Constants, GI.Clutter |
Serbian_LJE | GI.Clutter.Constants, GI.Clutter |
Serbian_lje | GI.Clutter.Constants, GI.Clutter |
Serbian_NJE | GI.Clutter.Constants, GI.Clutter |
Serbian_nje | GI.Clutter.Constants, GI.Clutter |
Serbian_TSHE | GI.Clutter.Constants, GI.Clutter |
Serbian_tshe | GI.Clutter.Constants, GI.Clutter |
set | GI.Clutter |
setActorActions | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorAnchorGravity | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorAnchorX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorAnchorY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorBackgroundColor | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorBoxX1 | GI.Clutter.Structs.ActorBox, GI.Clutter.Structs, GI.Clutter |
setActorBoxX2 | GI.Clutter.Structs.ActorBox, GI.Clutter.Structs, GI.Clutter |
setActorBoxY1 | GI.Clutter.Structs.ActorBox, GI.Clutter.Structs, GI.Clutter |
setActorBoxY2 | GI.Clutter.Structs.ActorBox, GI.Clutter.Structs, GI.Clutter |
setActorChildTransform | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorClip | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorClipRect | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorClipToAllocation | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorConstraints | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorContent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorContentGravity | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorContentRepeat | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorDepth | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorEffect | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorFixedPositionSet | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorFixedX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorFixedY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorHeight | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorLayoutManager | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMagnificationFilter | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMarginBottom | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMarginLeft | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMarginRight | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMarginTop | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMetaEnabled | GI.Clutter.Objects.ActorMeta, GI.Clutter.Objects, GI.Clutter |
setActorMetaName | GI.Clutter.Objects.ActorMeta, GI.Clutter.Objects, GI.Clutter |
setActorMinHeight | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMinHeightSet | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMinificationFilter | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMinWidth | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorMinWidthSet | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorName | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorNaturalHeight | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorNaturalHeightSet | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorNaturalWidth | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorNaturalWidthSet | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorOffscreenRedirect | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorOpacity | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorPivotPoint | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorPivotPointZ | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorPosition | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorReactive | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRequestMode | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationAngleX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationAngleY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationAngleZ | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationCenterX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationCenterY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationCenterZ | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorRotationCenterZGravity | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorScaleCenterX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorScaleCenterY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorScaleGravity | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorScaleX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorScaleY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorScaleZ | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorShowOnSetParent | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorSize | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorTextDirection | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorTransform | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorTranslationX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorTranslationY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorTranslationZ | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorVisible | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorWidth | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorX | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorXAlign | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorXExpand | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorY | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorYAlign | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorYExpand | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setActorZPosition | GI.Clutter.Objects.Actor, GI.Clutter.Objects, GI.Clutter |
setAlignConstraintAlignAxis | GI.Clutter.Objects.AlignConstraint, GI.Clutter.Objects, GI.Clutter |
setAlignConstraintFactor | GI.Clutter.Objects.AlignConstraint, GI.Clutter.Objects, GI.Clutter |
setAlignConstraintSource | GI.Clutter.Objects.AlignConstraint, GI.Clutter.Objects, GI.Clutter |
setAlphaMode | GI.Clutter.Objects.Alpha, GI.Clutter.Objects, GI.Clutter |
setAlphaTimeline | GI.Clutter.Objects.Alpha, GI.Clutter.Objects, GI.Clutter |
setAnimationAlpha | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
setAnimationDuration | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
setAnimationLoop | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
setAnimationMode | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
setAnimationObject | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
setAnimationTimeline | GI.Clutter.Objects.Animation, GI.Clutter.Objects, GI.Clutter |
setAnimatorDuration | GI.Clutter.Objects.Animator, GI.Clutter.Objects, GI.Clutter |
setAnimatorTimeline | GI.Clutter.Objects.Animator, GI.Clutter.Objects, GI.Clutter |
setAnyEventFlags | GI.Clutter.Structs.AnyEvent, GI.Clutter.Structs, GI.Clutter |
setAnyEventSource | GI.Clutter.Structs.AnyEvent, GI.Clutter.Structs, GI.Clutter |
setAnyEventStage | GI.Clutter.Structs.AnyEvent, GI.Clutter.Structs, GI.Clutter |
setAnyEventTime | GI.Clutter.Structs.AnyEvent, GI.Clutter.Structs, GI.Clutter |
setAnyEventType | GI.Clutter.Structs.AnyEvent, GI.Clutter.Structs, GI.Clutter |
setBehaviourAlpha | GI.Clutter.Objects.Behaviour, GI.Clutter.Objects, GI.Clutter |
setBehaviourDepthDepthEnd | GI.Clutter.Objects.BehaviourDepth, GI.Clutter.Objects, GI.Clutter |
setBehaviourDepthDepthStart | GI.Clutter.Objects.BehaviourDepth, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseAngleEnd | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseAngleStart | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseAngleTiltX | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseAngleTiltY | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseAngleTiltZ | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseCenter | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseDirection | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseHeight | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourEllipseWidth | GI.Clutter.Objects.BehaviourEllipse, GI.Clutter.Objects, GI.Clutter |
setBehaviourOpacityOpacityEnd | GI.Clutter.Objects.BehaviourOpacity, GI.Clutter.Objects, GI.Clutter |
setBehaviourOpacityOpacityStart | GI.Clutter.Objects.BehaviourOpacity, GI.Clutter.Objects, GI.Clutter |
setBehaviourPathPath | GI.Clutter.Objects.BehaviourPath, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateAngleEnd | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateAngleStart | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateAxis | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateCenterX | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateCenterY | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateCenterZ | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourRotateDirection | GI.Clutter.Objects.BehaviourRotate, GI.Clutter.Objects, GI.Clutter |
setBehaviourScaleXScaleEnd | GI.Clutter.Objects.BehaviourScale, GI.Clutter.Objects, GI.Clutter |
setBehaviourScaleXScaleStart | GI.Clutter.Objects.BehaviourScale, GI.Clutter.Objects, GI.Clutter |
setBehaviourScaleYScaleEnd | GI.Clutter.Objects.BehaviourScale, GI.Clutter.Objects, GI.Clutter |
setBehaviourScaleYScaleStart | GI.Clutter.Objects.BehaviourScale, GI.Clutter.Objects, GI.Clutter |
setBindConstraintCoordinate | GI.Clutter.Objects.BindConstraint, GI.Clutter.Objects, GI.Clutter |
setBindConstraintOffset | GI.Clutter.Objects.BindConstraint, GI.Clutter.Objects, GI.Clutter |
setBindConstraintSource | GI.Clutter.Objects.BindConstraint, GI.Clutter.Objects, GI.Clutter |
setBinLayoutXAlign | GI.Clutter.Objects.BinLayout, GI.Clutter.Objects, GI.Clutter |
setBinLayoutYAlign | GI.Clutter.Objects.BinLayout, GI.Clutter.Objects, GI.Clutter |
setBoxColor | GI.Clutter.Objects.Box, GI.Clutter.Objects, GI.Clutter |
setBoxColorSet | GI.Clutter.Objects.Box, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutEasingDuration | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutEasingMode | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutHomogeneous | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutOrientation | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutPackStart | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutSpacing | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutUseAnimations | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBoxLayoutVertical | GI.Clutter.Objects.BoxLayout, GI.Clutter.Objects, GI.Clutter |
setBrightnessContrastEffectBrightness | GI.Clutter.Objects.BrightnessContrastEffect, GI.Clutter.Objects, GI.Clutter |
setBrightnessContrastEffectContrast | GI.Clutter.Objects.BrightnessContrastEffect, GI.Clutter.Objects, GI.Clutter |
setButtonEventAxes | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventButton | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventClickCount | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventDevice | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventFlags | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventModifierState | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventSource | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventStage | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventTime | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventType | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventX | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setButtonEventY | GI.Clutter.Structs.ButtonEvent, GI.Clutter.Structs, GI.Clutter |
setCairoTextureAutoResize | GI.Clutter.Objects.CairoTexture, GI.Clutter.Objects, GI.Clutter |
setCairoTextureSurfaceHeight | GI.Clutter.Objects.CairoTexture, GI.Clutter.Objects, GI.Clutter |
setCairoTextureSurfaceWidth | GI.Clutter.Objects.CairoTexture, GI.Clutter.Objects, GI.Clutter |
setCanvasHeight | GI.Clutter.Objects.Canvas, GI.Clutter.Objects, GI.Clutter |
setCanvasScaleFactor | GI.Clutter.Objects.Canvas, GI.Clutter.Objects, GI.Clutter |
setCanvasWidth | GI.Clutter.Objects.Canvas, GI.Clutter.Objects, GI.Clutter |
setClickActionLongPressDuration | GI.Clutter.Objects.ClickAction, GI.Clutter.Objects, GI.Clutter |
setClickActionLongPressThreshold | GI.Clutter.Objects.ClickAction, GI.Clutter.Objects, GI.Clutter |
setCloneSource | GI.Clutter.Objects.Clone, GI.Clutter.Objects, GI.Clutter |
setColorAlpha | GI.Clutter.Structs.Color, GI.Clutter.Structs, GI.Clutter |
setColorBlue | GI.Clutter.Structs.Color, GI.Clutter.Structs, GI.Clutter |
setColorGreen | GI.Clutter.Structs.Color, GI.Clutter.Structs, GI.Clutter |
setColorizeEffectTint | GI.Clutter.Objects.ColorizeEffect, GI.Clutter.Objects, GI.Clutter |
setColorRed | GI.Clutter.Structs.Color, GI.Clutter.Structs, GI.Clutter |
setCrossingEventDevice | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventFlags | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventRelated | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventSource | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventStage | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventTime | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventType | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventX | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setCrossingEventY | GI.Clutter.Structs.CrossingEvent, GI.Clutter.Structs, GI.Clutter |
setDefaultFrameRate | GI.Clutter.Functions, GI.Clutter |
setDeformEffectXTiles | GI.Clutter.Objects.DeformEffect, GI.Clutter.Objects, GI.Clutter |
setDeformEffectYTiles | GI.Clutter.Objects.DeformEffect, GI.Clutter.Objects, GI.Clutter |
setDesaturateEffectFactor | GI.Clutter.Objects.DesaturateEffect, GI.Clutter.Objects, GI.Clutter |
setDragActionDragArea | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
setDragActionDragAxis | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
setDragActionDragHandle | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
setDragActionXDragThreshold | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
setDragActionYDragThreshold | GI.Clutter.Objects.DragAction, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutColumnSpacing | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutHomogeneous | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutMaxColumnWidth | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutMaxRowHeight | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutMinColumnWidth | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutMinRowHeight | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutOrientation | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutRowSpacing | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFlowLayoutSnapToGrid | GI.Clutter.Objects.FlowLayout, GI.Clutter.Objects, GI.Clutter |
setFogZFar | GI.Clutter.Structs.Fog, GI.Clutter.Structs, GI.Clutter |
setFogZNear | GI.Clutter.Structs.Fog, GI.Clutter.Structs, GI.Clutter |
setFontFlags | GI.Clutter.Functions, GI.Clutter |
setGeometryHeight | GI.Clutter.Structs.Geometry, GI.Clutter.Structs, GI.Clutter |
setGeometryWidth | GI.Clutter.Structs.Geometry, GI.Clutter.Structs, GI.Clutter |
setGeometryX | GI.Clutter.Structs.Geometry, GI.Clutter.Structs, GI.Clutter |
setGeometryY | GI.Clutter.Structs.Geometry, GI.Clutter.Structs, GI.Clutter |
setGestureActionNTouchPoints | GI.Clutter.Objects.GestureAction, GI.Clutter.Objects, GI.Clutter |
setGridLayoutColumnHomogeneous | GI.Clutter.Objects.GridLayout, GI.Clutter.Objects, GI.Clutter |
setGridLayoutColumnSpacing | GI.Clutter.Objects.GridLayout, GI.Clutter.Objects, GI.Clutter |
setGridLayoutOrientation | GI.Clutter.Objects.GridLayout, GI.Clutter.Objects, GI.Clutter |
setGridLayoutRowHomogeneous | GI.Clutter.Objects.GridLayout, GI.Clutter.Objects, GI.Clutter |
setGridLayoutRowSpacing | GI.Clutter.Objects.GridLayout, GI.Clutter.Objects, GI.Clutter |
setInputDeviceEnabled | GI.Clutter.Objects.InputDevice, GI.Clutter.Objects, GI.Clutter |
setIntervalFinal | GI.Clutter.Objects.Interval, GI.Clutter.Objects, GI.Clutter |
setIntervalInitial | GI.Clutter.Objects.Interval, GI.Clutter.Objects, GI.Clutter |
setKeyEventDevice | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventFlags | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventHardwareKeycode | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventKeyval | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventModifierState | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventSource | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventStage | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventTime | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventType | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKeyEventUnicodeValue | GI.Clutter.Structs.KeyEvent, GI.Clutter.Structs, GI.Clutter |
setKnotX | GI.Clutter.Structs.Knot, GI.Clutter.Structs, GI.Clutter |
setKnotY | GI.Clutter.Structs.Knot, GI.Clutter.Structs, GI.Clutter |
setMarginBottom | GI.Clutter.Structs.Margin, GI.Clutter.Structs, GI.Clutter |
setMarginLeft | GI.Clutter.Structs.Margin, GI.Clutter.Structs, GI.Clutter |
setMarginRight | GI.Clutter.Structs.Margin, GI.Clutter.Structs, GI.Clutter |
setMarginTop | GI.Clutter.Structs.Margin, GI.Clutter.Structs, GI.Clutter |
setMediaAudioVolume | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
setMediaPlaying | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
setMediaProgress | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
setMediaSubtitleFontName | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
setMediaSubtitleUri | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
setMediaUri | GI.Clutter.Interfaces.Media, GI.Clutter.Interfaces, GI.Clutter |
setModelIterModel | GI.Clutter.Objects.ModelIter, GI.Clutter.Objects, GI.Clutter |
setModelIterRow | GI.Clutter.Objects.ModelIter, GI.Clutter.Objects, GI.Clutter |
setMotionEventAxes | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventDevice | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventFlags | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventModifierState | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventsEnabled | GI.Clutter.Functions, GI.Clutter |
setMotionEventSource | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventStage | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventTime | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventType | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventX | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setMotionEventY | GI.Clutter.Structs.MotionEvent, GI.Clutter.Structs, GI.Clutter |
setPageTurnEffectAngle | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
setPageTurnEffectPeriod | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
setPageTurnEffectRadius | GI.Clutter.Objects.PageTurnEffect, GI.Clutter.Objects, GI.Clutter |
setPanActionAccelerationFactor | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
setPanActionDeceleration | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
setPanActionInterpolate | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
setPanActionPanAxis | GI.Clutter.Objects.PanAction, GI.Clutter.Objects, GI.Clutter |
setPathConstraintOffset | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
setPathConstraintPath | GI.Clutter.Objects.PathConstraint, GI.Clutter.Objects, GI.Clutter |
setPathDescription | GI.Clutter.Objects.Path, GI.Clutter.Objects, GI.Clutter |
setPathNodeType | GI.Clutter.Structs.PathNode, GI.Clutter.Structs, GI.Clutter |
setPerspectiveAspect | GI.Clutter.Structs.Perspective, GI.Clutter.Structs, GI.Clutter |
setPerspectiveFovy | GI.Clutter.Structs.Perspective, GI.Clutter.Structs, GI.Clutter |
setPerspectiveZFar | GI.Clutter.Structs.Perspective, GI.Clutter.Structs, GI.Clutter |
setPerspectiveZNear | GI.Clutter.Structs.Perspective, GI.Clutter.Structs, GI.Clutter |
setPointX | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
setPointY | GI.Clutter.Structs.Point, GI.Clutter.Structs, GI.Clutter |
setPropertyTransitionPropertyName | GI.Clutter.Objects.PropertyTransition, GI.Clutter.Objects, GI.Clutter |
setRectangleBorderColor | GI.Clutter.Objects.Rectangle, GI.Clutter.Objects, GI.Clutter |
setRectangleBorderWidth | GI.Clutter.Objects.Rectangle, GI.Clutter.Objects, GI.Clutter |
setRectangleColor | GI.Clutter.Objects.Rectangle, GI.Clutter.Objects, GI.Clutter |
setRectangleHasBorder | GI.Clutter.Objects.Rectangle, GI.Clutter.Objects, GI.Clutter |
setScoreLoop | GI.Clutter.Objects.Score, GI.Clutter.Objects, GI.Clutter |
setScriptTranslationDomain | GI.Clutter.Objects.Script, GI.Clutter.Objects, GI.Clutter |
setScrollActorScrollMode | GI.Clutter.Objects.ScrollActor, GI.Clutter.Objects, GI.Clutter |
setScrollEventAxes | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventDevice | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventDirection | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventFinishFlags | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventFlags | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventModifierState | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventScrollSource | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventSource | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventStage | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventTime | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventType | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventX | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setScrollEventY | GI.Clutter.Structs.ScrollEvent, GI.Clutter.Structs, GI.Clutter |
setSettingsDndDragThreshold | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsDoubleClickDistance | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsDoubleClickTime | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontAntialias | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontconfigTimestamp | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontDpi | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontHinting | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontHintStyle | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontName | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsFontSubpixelOrder | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsLongPressDuration | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsPasswordHintTime | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsUnscaledFontDpi | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setSettingsWindowScalingFactor | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setShaderEnabled | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
setShaderFragmentSource | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
setShaderVertexSource | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
setSizeHeight | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
setSizeWidth | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
setSnapConstraintFromEdge | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
setSnapConstraintOffset | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
setSnapConstraintSource | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
setSnapConstraintToEdge | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
setStageAcceptFocus | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageColor | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageCursorVisible | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageFog | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageKeyFocus | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageNoClearHint | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageOffscreen | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStagePerspective | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageStateEventChangedMask | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageStateEventFlags | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageStateEventNewState | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageStateEventSource | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageStateEventStage | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageStateEventTime | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageStateEventType | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
setStageTitle | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageUseAlpha | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageUseFog | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStageUserResizable | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
setStateDuration | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
setStateState | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
setTableLayoutColumnSpacing | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
setTableLayoutEasingDuration | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
setTableLayoutEasingMode | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
setTableLayoutRowSpacing | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
setTableLayoutUseAnimations | GI.Clutter.Objects.TableLayout, GI.Clutter.Objects, GI.Clutter |
setTextActivatable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextAttributes | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextBuffer | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextBufferMaxLength | GI.Clutter.Objects.TextBuffer, GI.Clutter.Objects, GI.Clutter |
setTextColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextCursorColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextCursorPosition | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextCursorSize | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextCursorVisible | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextEditable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextEllipsize | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextFontDescription | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextFontName | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextJustify | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextLineAlignment | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextLineWrap | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextLineWrapMode | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextMaxLength | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextPasswordChar | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextPosition | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextSelectable | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextSelectedTextColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextSelectionBound | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextSelectionColor | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextSingleLineMode | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextText | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTextureFilename | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureFilterQuality | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureKeepAspectRatio | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureLoadAsync | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureLoadDataAsync | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTexturePickWithAlpha | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureRepeatX | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureRepeatY | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextureSyncSize | GI.Clutter.Objects.Texture, GI.Clutter.Objects, GI.Clutter |
setTextUseMarkup | GI.Clutter.Objects.Text, GI.Clutter.Objects, GI.Clutter |
setTimelineAutoReverse | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
setTimelineDelay | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
setTimelineDirection | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
setTimelineDuration | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
setTimelineLoop | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
setTimelineProgressMode | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
setTimelineRepeatCount | GI.Clutter.Objects.Timeline, GI.Clutter.Objects, GI.Clutter |
Settings | |
1 (Type/Class) | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
settingsGetDefault | GI.Clutter.Objects.Settings, GI.Clutter.Objects, GI.Clutter |
setTouchEventAxes | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventDevice | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventFlags | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventModifierState | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventSequence | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventSource | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventStage | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventTime | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventType | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventX | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchEventY | GI.Clutter.Structs.TouchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventAngleDelta | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventDx | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventDy | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventFlags | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventPhase | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventScale | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventSource | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventStage | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventTime | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventType | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventX | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadPinchEventY | GI.Clutter.Structs.TouchpadPinchEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventDx | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventDy | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventFlags | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventNFingers | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventPhase | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventSource | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventStage | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventTime | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventType | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventX | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTouchpadSwipeEventY | GI.Clutter.Structs.TouchpadSwipeEvent, GI.Clutter.Structs, GI.Clutter |
setTransitionAnimatable | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
setTransitionInterval | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
setTransitionRemoveOnComplete | GI.Clutter.Objects.Transition, GI.Clutter.Objects, GI.Clutter |
setVertexX | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
setVertexY | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
setVertexZ | GI.Clutter.Structs.Vertex, GI.Clutter.Structs, GI.Clutter |
setWindowingBackend | GI.Clutter.Functions, GI.Clutter |
setZoomActionZoomAxis | GI.Clutter.Objects.ZoomAction, GI.Clutter.Objects, GI.Clutter |
Shader | |
1 (Type/Class) | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderCompile | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
ShaderEffect | |
1 (Type/Class) | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
shaderEffectGetProgram | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
shaderEffectGetShader | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
shaderEffectNew | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
shaderEffectSetShaderSource | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
shaderEffectSetUniformValue | GI.Clutter.Objects.ShaderEffect, GI.Clutter.Objects, GI.Clutter |
ShaderError | GI.Clutter.Enums, GI.Clutter |
ShaderErrorCompile | GI.Clutter.Enums, GI.Clutter |
ShaderErrorNoAsm | GI.Clutter.Enums, GI.Clutter |
ShaderErrorNoGlsl | GI.Clutter.Enums, GI.Clutter |
ShaderFloat | |
1 (Type/Class) | GI.Clutter.Objects.ShaderFloat, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.ShaderFloat, GI.Clutter.Objects, GI.Clutter |
shaderGetCoglFragmentShader | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderGetCoglProgram | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderGetCoglVertexShader | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderGetFragmentSource | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderGetIsEnabled | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderGetVertexSource | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
ShaderInt | |
1 (Type/Class) | GI.Clutter.Objects.ShaderInt, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.ShaderInt, GI.Clutter.Objects, GI.Clutter |
shaderIsCompiled | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
ShaderMatrix | |
1 (Type/Class) | GI.Clutter.Objects.ShaderMatrix, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.ShaderMatrix, GI.Clutter.Objects, GI.Clutter |
shaderNew | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderRelease | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderSetFragmentSource | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderSetIsEnabled | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderSetUniform | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
shaderSetVertexSource | GI.Clutter.Objects.Shader, GI.Clutter.Objects, GI.Clutter |
ShaderType | GI.Clutter.Enums, GI.Clutter |
ShaderTypeFragmentShader | GI.Clutter.Enums, GI.Clutter |
ShaderTypeVertexShader | GI.Clutter.Enums, GI.Clutter |
Shift_L | GI.Clutter.Constants, GI.Clutter |
Shift_Lock | GI.Clutter.Constants, GI.Clutter |
Shift_R | GI.Clutter.Constants, GI.Clutter |
Shop | GI.Clutter.Constants, GI.Clutter |
SignalProxy | GI.Clutter |
SingleCandidate | GI.Clutter.Constants, GI.Clutter |
Sinh_a | GI.Clutter.Constants, GI.Clutter |
Sinh_aa | GI.Clutter.Constants, GI.Clutter |
Sinh_aa2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ae | GI.Clutter.Constants, GI.Clutter |
Sinh_ae2 | GI.Clutter.Constants, GI.Clutter |
Sinh_aee | GI.Clutter.Constants, GI.Clutter |
Sinh_aee2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ai | GI.Clutter.Constants, GI.Clutter |
Sinh_ai2 | GI.Clutter.Constants, GI.Clutter |
Sinh_al | GI.Clutter.Constants, GI.Clutter |
Sinh_au | GI.Clutter.Constants, GI.Clutter |
Sinh_au2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ba | GI.Clutter.Constants, GI.Clutter |
Sinh_bha | GI.Clutter.Constants, GI.Clutter |
Sinh_ca | GI.Clutter.Constants, GI.Clutter |
Sinh_cha | GI.Clutter.Constants, GI.Clutter |
Sinh_dda | GI.Clutter.Constants, GI.Clutter |
Sinh_ddha | GI.Clutter.Constants, GI.Clutter |
Sinh_dha | GI.Clutter.Constants, GI.Clutter |
Sinh_dhha | GI.Clutter.Constants, GI.Clutter |
Sinh_e | GI.Clutter.Constants, GI.Clutter |
Sinh_e2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ee | GI.Clutter.Constants, GI.Clutter |
Sinh_ee2 | GI.Clutter.Constants, GI.Clutter |
Sinh_fa | GI.Clutter.Constants, GI.Clutter |
Sinh_ga | GI.Clutter.Constants, GI.Clutter |
Sinh_gha | GI.Clutter.Constants, GI.Clutter |
Sinh_h2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ha | GI.Clutter.Constants, GI.Clutter |
Sinh_i | GI.Clutter.Constants, GI.Clutter |
Sinh_i2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ii | GI.Clutter.Constants, GI.Clutter |
Sinh_ii2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ja | GI.Clutter.Constants, GI.Clutter |
Sinh_jha | GI.Clutter.Constants, GI.Clutter |
Sinh_jnya | GI.Clutter.Constants, GI.Clutter |
Sinh_ka | GI.Clutter.Constants, GI.Clutter |
Sinh_kha | GI.Clutter.Constants, GI.Clutter |
Sinh_kunddaliya | GI.Clutter.Constants, GI.Clutter |
Sinh_la | GI.Clutter.Constants, GI.Clutter |
Sinh_lla | GI.Clutter.Constants, GI.Clutter |
Sinh_lu | GI.Clutter.Constants, GI.Clutter |
Sinh_lu2 | GI.Clutter.Constants, GI.Clutter |
Sinh_luu | GI.Clutter.Constants, GI.Clutter |
Sinh_luu2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ma | GI.Clutter.Constants, GI.Clutter |
Sinh_mba | GI.Clutter.Constants, GI.Clutter |
Sinh_na | GI.Clutter.Constants, GI.Clutter |
Sinh_ndda | GI.Clutter.Constants, GI.Clutter |
Sinh_ndha | GI.Clutter.Constants, GI.Clutter |
Sinh_ng | GI.Clutter.Constants, GI.Clutter |
Sinh_ng2 | GI.Clutter.Constants, GI.Clutter |
Sinh_nga | GI.Clutter.Constants, GI.Clutter |
Sinh_nja | GI.Clutter.Constants, GI.Clutter |
Sinh_nna | GI.Clutter.Constants, GI.Clutter |
Sinh_nya | GI.Clutter.Constants, GI.Clutter |
Sinh_o | GI.Clutter.Constants, GI.Clutter |
Sinh_o2 | GI.Clutter.Constants, GI.Clutter |
Sinh_oo | GI.Clutter.Constants, GI.Clutter |
Sinh_oo2 | GI.Clutter.Constants, GI.Clutter |
Sinh_pa | GI.Clutter.Constants, GI.Clutter |
Sinh_pha | GI.Clutter.Constants, GI.Clutter |
Sinh_ra | GI.Clutter.Constants, GI.Clutter |
Sinh_ri | GI.Clutter.Constants, GI.Clutter |
Sinh_rii | GI.Clutter.Constants, GI.Clutter |
Sinh_ru2 | GI.Clutter.Constants, GI.Clutter |
Sinh_ruu2 | GI.Clutter.Constants, GI.Clutter |
Sinh_sa | GI.Clutter.Constants, GI.Clutter |
Sinh_sha | GI.Clutter.Constants, GI.Clutter |
Sinh_ssha | GI.Clutter.Constants, GI.Clutter |
Sinh_tha | GI.Clutter.Constants, GI.Clutter |
Sinh_thha | GI.Clutter.Constants, GI.Clutter |
Sinh_tta | GI.Clutter.Constants, GI.Clutter |
Sinh_ttha | GI.Clutter.Constants, GI.Clutter |
Sinh_u | GI.Clutter.Constants, GI.Clutter |
Sinh_u2 | GI.Clutter.Constants, GI.Clutter |
Sinh_uu | GI.Clutter.Constants, GI.Clutter |
Sinh_uu2 | GI.Clutter.Constants, GI.Clutter |
Sinh_va | GI.Clutter.Constants, GI.Clutter |
Sinh_ya | GI.Clutter.Constants, GI.Clutter |
Size | |
1 (Type/Class) | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
sizeAlloc | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
sizeCopy | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
sizeEquals | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
sizeFree | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
sizeInit | GI.Clutter.Structs.Size, GI.Clutter.Structs, GI.Clutter |
Sleep | GI.Clutter.Constants, GI.Clutter |
SlowKeys_Enable | GI.Clutter.Constants, GI.Clutter |
SnapConstraint | |
1 (Type/Class) | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintGetEdges | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintGetOffset | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintGetSource | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintNew | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintSetEdges | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintSetOffset | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
snapConstraintSetSource | GI.Clutter.Objects.SnapConstraint, GI.Clutter.Objects, GI.Clutter |
SnapEdge | GI.Clutter.Enums, GI.Clutter |
SnapEdgeBottom | GI.Clutter.Enums, GI.Clutter |
SnapEdgeLeft | GI.Clutter.Enums, GI.Clutter |
SnapEdgeRight | GI.Clutter.Enums, GI.Clutter |
SnapEdgeTop | GI.Clutter.Enums, GI.Clutter |
Spell | GI.Clutter.Constants, GI.Clutter |
SplitScreen | GI.Clutter.Constants, GI.Clutter |
Stage | |
1 (Type/Class) | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageActivateCallback | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageAfterPaintCallback | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageDeactivateCallback | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageDeleteEventCallback | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageEnsureCurrent | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageEnsureRedraw | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageEnsureViewport | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageEvent | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageFullscreenCallback | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetAcceptFocus | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetActorAtPos | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetColor | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetDefault | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetFog | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetFullscreen | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetKeyFocus | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetMinimumSize | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetMotionEventsEnabled | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetNoClearHint | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetPerspective | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetRedrawClipBounds | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetThrottleMotionEvents | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetTitle | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetUseAlpha | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetUseFog | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageGetUserResizable | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageHideCursor | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageIsDefault | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageManager | |
1 (Type/Class) | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
stageManagerGetDefault | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
stageManagerGetDefaultStage | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
stageManagerListStages | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
stageManagerPeekStages | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
stageManagerSetDefaultStage | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
StageManagerStageAddedCallback | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
StageManagerStageRemovedCallback | GI.Clutter.Objects.StageManager, GI.Clutter.Objects, GI.Clutter |
stageNew | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageQueueRedraw | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetAcceptFocus | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetColor | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetFog | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetFullscreen | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetKeyFocus | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetMinimumSize | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetMotionEventsEnabled | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetNoClearHint | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetPerspective | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetThrottleMotionEvents | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetTitle | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetUseAlpha | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetUseFog | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageSetUserResizable | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
stageShowCursor | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
StageState | GI.Clutter.Flags, GI.Clutter |
StageStateActivated | GI.Clutter.Flags, GI.Clutter |
StageStateEvent | |
1 (Type/Class) | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.StageStateEvent, GI.Clutter.Structs, GI.Clutter |
StageStateFullscreen | GI.Clutter.Flags, GI.Clutter |
StageStateOffscreen | GI.Clutter.Flags, GI.Clutter |
StageUnfullscreenCallback | GI.Clutter.Objects.Stage, GI.Clutter.Objects, GI.Clutter |
STAGE_TYPE | GI.Clutter.Constants, GI.Clutter |
Standby | GI.Clutter.Constants, GI.Clutter |
Start | GI.Clutter.Constants, GI.Clutter |
State | |
1 (Type/Class) | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
StateCompletedCallback | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateGetAnimator | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateGetDuration | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateGetKeys | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateGetState | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateGetStates | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateGetTimeline | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
StateKey | |
1 (Type/Class) | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetMode | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetObject | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetPostDelay | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetPreDelay | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetPropertyName | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetPropertyType | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetSourceStateName | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetTargetStateName | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateKeyGetValue | GI.Clutter.Structs.StateKey, GI.Clutter.Structs, GI.Clutter |
stateNew | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateRemoveKey | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateSetAnimator | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateSetDuration | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateSetKey | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateSetState | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
stateWarpToState | GI.Clutter.Objects.State, GI.Clutter.Objects, GI.Clutter |
StaticColor | GI.Clutter.Enums, GI.Clutter |
StaticColorAluminium1 | GI.Clutter.Enums, GI.Clutter |
StaticColorAluminium2 | GI.Clutter.Enums, GI.Clutter |
StaticColorAluminium3 | GI.Clutter.Enums, GI.Clutter |
StaticColorAluminium4 | GI.Clutter.Enums, GI.Clutter |
StaticColorAluminium5 | GI.Clutter.Enums, GI.Clutter |
StaticColorAluminium6 | GI.Clutter.Enums, GI.Clutter |
StaticColorBlack | GI.Clutter.Enums, GI.Clutter |
StaticColorBlue | GI.Clutter.Enums, GI.Clutter |
StaticColorButter | GI.Clutter.Enums, GI.Clutter |
StaticColorButterDark | GI.Clutter.Enums, GI.Clutter |
StaticColorButterLight | GI.Clutter.Enums, GI.Clutter |
StaticColorChameleon | GI.Clutter.Enums, GI.Clutter |
StaticColorChameleonDark | GI.Clutter.Enums, GI.Clutter |
StaticColorChameleonLight | GI.Clutter.Enums, GI.Clutter |
StaticColorChocolate | GI.Clutter.Enums, GI.Clutter |
StaticColorChocolateDark | GI.Clutter.Enums, GI.Clutter |
StaticColorChocolateLight | GI.Clutter.Enums, GI.Clutter |
StaticColorCyan | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkBlue | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkCyan | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkGray | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkGreen | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkMagenta | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkRed | GI.Clutter.Enums, GI.Clutter |
StaticColorDarkYellow | GI.Clutter.Enums, GI.Clutter |
StaticColorGray | GI.Clutter.Enums, GI.Clutter |
StaticColorGreen | GI.Clutter.Enums, GI.Clutter |
StaticColorLightGray | GI.Clutter.Enums, GI.Clutter |
StaticColorMagenta | GI.Clutter.Enums, GI.Clutter |
StaticColorOrange | GI.Clutter.Enums, GI.Clutter |
StaticColorOrangeDark | GI.Clutter.Enums, GI.Clutter |
StaticColorOrangeLight | GI.Clutter.Enums, GI.Clutter |
StaticColorPlum | GI.Clutter.Enums, GI.Clutter |
StaticColorPlumDark | GI.Clutter.Enums, GI.Clutter |
StaticColorPlumLight | GI.Clutter.Enums, GI.Clutter |
StaticColorRed | GI.Clutter.Enums, GI.Clutter |
StaticColorScarletRed | GI.Clutter.Enums, GI.Clutter |
StaticColorScarletRedDark | GI.Clutter.Enums, GI.Clutter |
StaticColorScarletRedLight | GI.Clutter.Enums, GI.Clutter |
StaticColorSkyBlue | GI.Clutter.Enums, GI.Clutter |
StaticColorSkyBlueDark | GI.Clutter.Enums, GI.Clutter |
StaticColorSkyBlueLight | GI.Clutter.Enums, GI.Clutter |
StaticColorTransparent | GI.Clutter.Enums, GI.Clutter |
StaticColorWhite | GI.Clutter.Enums, GI.Clutter |
StaticColorYellow | GI.Clutter.Enums, GI.Clutter |
StepMode | GI.Clutter.Enums, GI.Clutter |
StepModeEnd | GI.Clutter.Enums, GI.Clutter |
StepModeStart | GI.Clutter.Enums, GI.Clutter |
StickyKeys_Enable | GI.Clutter.Constants, GI.Clutter |
Stop | GI.Clutter.Constants, GI.Clutter |
stringToCString | GI.Clutter |
Subtitle | GI.Clutter.Constants, GI.Clutter |
Super_L | GI.Clutter.Constants, GI.Clutter |
Super_R | GI.Clutter.Constants, GI.Clutter |
Support | GI.Clutter.Constants, GI.Clutter |
Suspend | GI.Clutter.Constants, GI.Clutter |
SwipeAction | |
1 (Type/Class) | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
2 (Data Constructor) | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
swipeActionNew | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
SwipeActionSweptCallback | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
SwipeActionSwipeCallback | GI.Clutter.Objects.SwipeAction, GI.Clutter.Objects, GI.Clutter |
SwipeDirection | GI.Clutter.Flags, GI.Clutter |
SwipeDirectionDown | GI.Clutter.Flags, GI.Clutter |
SwipeDirectionLeft | GI.Clutter.Flags, GI.Clutter |
SwipeDirectionRight | GI.Clutter.Flags, GI.Clutter |
SwipeDirectionUp | GI.Clutter.Flags, GI.Clutter |
Switch_VT_1 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_10 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_11 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_12 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_2 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_3 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_4 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_5 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_6 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_7 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_8 | GI.Clutter.Constants, GI.Clutter |
Switch_VT_9 | GI.Clutter.Constants, GI.Clutter |
Sys_Req | GI.Clutter.Constants, GI.Clutter |