| bindAttribLocation | Graphics.Rendering.Ombra.Internal.GL |
| bindBuffer | Graphics.Rendering.Ombra.Internal.GL |
| bindFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| bindRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| bindTexture | Graphics.Rendering.Ombra.Internal.GL |
| bindVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| black | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| blend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| blendColor | Graphics.Rendering.Ombra.Internal.GL |
| blendEquation | Graphics.Rendering.Ombra.Internal.GL |
| blendEquationSeparate | Graphics.Rendering.Ombra.Internal.GL |
| blendFunc | Graphics.Rendering.Ombra.Internal.GL |
| blendFuncSeparate | Graphics.Rendering.Ombra.Internal.GL |
| blue | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| bool | Graphics.Rendering.Ombra.Shader |
| Boolean | Graphics.Rendering.Ombra.Shader |
| boolean | Graphics.Rendering.Ombra.Shader |
| BooleanOf | Graphics.Rendering.Ombra.Shader |
| Buffer | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| 2 (Type/Class) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| bufferData | Graphics.Rendering.Ombra.Internal.GL |
| buffersDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersDepthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersStencilToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| buffersSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| bufferSubData | Graphics.Rendering.Ombra.Internal.GL |