| cameraMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| caseB | Graphics.Rendering.Ombra.Shader |
| castLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| ceilingG | Graphics.Rendering.Ombra.Shader |
| checkFramebufferStatus | Graphics.Rendering.Ombra.Internal.GL |
| clamp | Graphics.Rendering.Ombra.Shader |
| clear | |
| 1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
| 2 (Function) | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| clearBuffers | Graphics.Rendering.Ombra.Draw |
| clearColor | Graphics.Rendering.Ombra.Internal.GL |
| clearDepth | Graphics.Rendering.Ombra.Internal.GL |
| clearStencil | Graphics.Rendering.Ombra.Internal.GL |
| Color | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| ColorBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorDepthToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorMask | |
| 1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
| 2 (Function) | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| colorStencilSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorStencilSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorStencilToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorStencilToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| colorTex | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| colorToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| Compatible | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| compileShader | Graphics.Rendering.Ombra.Internal.GL |
| compressedTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
| compressedTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| cond | Graphics.Rendering.Ombra.Shader |
| ConstantAlpha | Graphics.Rendering.Ombra.Blend |
| ConstantColor | Graphics.Rendering.Ombra.Blend |
| constantColor | Graphics.Rendering.Ombra.Blend |
| copyTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
| copyTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| CPUMirror | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| createBuffer | Graphics.Rendering.Ombra.Internal.GL |
| createFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| createProgram | Graphics.Rendering.Ombra.Internal.GL |
| createRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| createShader | Graphics.Rendering.Ombra.Internal.GL |
| createTexture | Graphics.Rendering.Ombra.Internal.GL |
| createVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| crop | Graphics.Rendering.Ombra.Shader |
| cross2 | Graphics.Rendering.Ombra.Vector |
| cross3 | Graphics.Rendering.Ombra.Vector |
| Ctx | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL, Graphics.Rendering.Ombra.Draw |
| cube | Graphics.Rendering.Ombra.D3 |
| cubeGeometry | Graphics.Rendering.Ombra.Shapes |
| cull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| CullBack | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| CullFace | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| cullFace | Graphics.Rendering.Ombra.Internal.GL |
| CullFront | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| CullFrontBack | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |