| decodeBytes | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| Decrement | Graphics.Rendering.Ombra.Stencil |
| DecWrap | Graphics.Rendering.Ombra.Stencil |
| degrees | Graphics.Rendering.Ombra.Shader |
| deleteBuffer | Graphics.Rendering.Ombra.Internal.GL |
| deleteFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| deleteProgram | Graphics.Rendering.Ombra.Internal.GL |
| deleteRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| deleteShader | Graphics.Rendering.Ombra.Internal.GL |
| deleteTexture | Graphics.Rendering.Ombra.Internal.GL |
| deleteVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| Depth | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
| depth | Graphics.Rendering.Ombra.D2 |
| DepthBuffer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthFunc | Graphics.Rendering.Ombra.Internal.GL |
| depthMask | |
| 1 (Function) | Graphics.Rendering.Ombra.Internal.GL |
| 2 (Function) | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| depthRange | Graphics.Rendering.Ombra.Internal.GL |
| depthSubLayer | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthSubLayer' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthTest | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| depthToTexture | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| depthToTexture' | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| DestinationAlpha | Graphics.Rendering.Ombra.Blend |
| DestinationColor | Graphics.Rendering.Ombra.Blend |
| detachShader | Graphics.Rendering.Ombra.Internal.GL |
| disable | Graphics.Rendering.Ombra.Internal.GL |
| disableVertexAttribArray | Graphics.Rendering.Ombra.Internal.GL |
| distance | Graphics.Rendering.Ombra.Shader |
| Draw | Graphics.Rendering.Ombra.Draw |
| Drawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| drawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| drawArrays | Graphics.Rendering.Ombra.Internal.GL |
| drawBuffers | Graphics.Rendering.Ombra.Internal.GL |
| drawElements | Graphics.Rendering.Ombra.Internal.GL |
| drawInit | Graphics.Rendering.Ombra.Draw |
| drawLayer | Graphics.Rendering.Ombra.Draw |
| DrawState | Graphics.Rendering.Ombra.Draw |
| drawState | Graphics.Rendering.Ombra.Draw |