| enable | Graphics.Rendering.Ombra.Internal.GL |
| enableVertexAttribArray | Graphics.Rendering.Ombra.Internal.GL |
| encodeFloats | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeInts | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeIVec2s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeIVec3s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeIVec4s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeMat2 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeMat3 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeMat4 | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeUInt8s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeUShorts | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeVec2s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeVec3s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| encodeVec4s | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| EqB | Graphics.Rendering.Ombra.Shader |
| Equal | Graphics.Rendering.Ombra.Stencil |
| equal | Graphics.Rendering.Ombra.Shader |
| evalDrawCtx | Graphics.Rendering.Ombra.Draw |
| evalGL | Graphics.Rendering.Ombra.Internal.GL |
| execDrawCtx | Graphics.Rendering.Ombra.Draw |
| exp2 | Graphics.Rendering.Ombra.Shader |
| Ext | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Extended | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| extract | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |