Index - N
| N | Graphics.Rendering.Ombra.Shader |
| Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| negateV | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| Never | Graphics.Rendering.Ombra.Stencil |
| newByteArray | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| noBlend | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| noBuffer | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| noCull | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| noFloat32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| NonDrawable | Graphics.Rendering.Ombra.Layer, Graphics.Rendering.Ombra |
| normal | Graphics.Rendering.Ombra.Vector |
| Normal3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default3D |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default3D |
| normalized | Graphics.Rendering.Ombra.Vector, Graphics.Rendering.Ombra.Shader |
| normalVec | Graphics.Rendering.Ombra.Vector |
| noStencil | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| notB | Graphics.Rendering.Ombra.Shader |
| notBV | Graphics.Rendering.Ombra.Shader |
| NotEqual | Graphics.Rendering.Ombra.Stencil |
| notEqual | Graphics.Rendering.Ombra.Shader |
| noTexture | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| nothing | Graphics.Rendering.Ombra.Object, Graphics.Rendering.Ombra |
| noUInt8Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| noVAO | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| nullGLPtr | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |