| cameraMat4 | Graphics.Rendering.Ombra.Transformation, Graphics.Rendering.Ombra.D3 |
| castGeometry | Graphics.Rendering.Ombra.Geometry |
| castProgram | Graphics.Rendering.Ombra.Shader.Program |
| ceil | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
| checkFramebufferStatus | Graphics.Rendering.Ombra.Internal.GL |
| CL | Graphics.Rendering.Ombra.Shader.Language.Functions |
| clamp | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
| CLAppend | Graphics.Rendering.Ombra.Shader.Language.Functions |
| clear | Graphics.Rendering.Ombra.Internal.GL |
| clearColor | Graphics.Rendering.Ombra.Internal.GL |
| clearDepth | Graphics.Rendering.Ombra.Internal.GL |
| clearStencil | Graphics.Rendering.Ombra.Internal.GL |
| Color | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
| ColorLayer | Graphics.Rendering.Ombra.Types |
| colorMask | Graphics.Rendering.Ombra.Internal.GL |
| colorTex | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
| combineLayers | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
| compileShader | Graphics.Rendering.Ombra.Internal.GL |
| CompList | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
| Components | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
| compressedTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
| compressedTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| const | Graphics.Rendering.Ombra.Shader |
| ConstantAlpha | Graphics.Rendering.Ombra.Blend |
| ConstantColor | Graphics.Rendering.Ombra.Blend |
| constantColor | Graphics.Rendering.Ombra.Blend |
| ContextVar | Graphics.Rendering.Ombra.Shader.Language.Types |
| ContextVarType | Graphics.Rendering.Ombra.Shader.Language.Types |
| copyTexImage2D | Graphics.Rendering.Ombra.Internal.GL |
| copyTexSubImage2D | Graphics.Rendering.Ombra.Internal.GL |
| cos | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
| CPU | Graphics.Rendering.Ombra.Shader.CPU |
| CPUBase | Graphics.Rendering.Ombra.Shader.CPU |
| CPUSetterType | Graphics.Rendering.Ombra.Shader.CPU |
| createBuffer | Graphics.Rendering.Ombra.Internal.GL |
| createFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
| createProgram | Graphics.Rendering.Ombra.Internal.GL |
| createRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
| createShader | Graphics.Rendering.Ombra.Internal.GL |
| createTexture | Graphics.Rendering.Ombra.Internal.GL |
| createVertexArray | Graphics.Rendering.Ombra.Internal.GL |
| cross | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
| CrossProd | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
| crossprod | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
| Ctx | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
| cube | Graphics.Rendering.Ombra.D3 |
| cubeGeometry | Graphics.Rendering.Ombra.Shapes |
| cullFace | Graphics.Rendering.Ombra.Internal.GL |
| currentProgram | Graphics.Rendering.Ombra.Types |