id | Graphics.Rendering.Ombra.Shader |
idmtx | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
If | Graphics.Rendering.Ombra.Shader.Language.Types |
ifThenElse | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
Image | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Default2D, Graphics.Rendering.Ombra.D2 |
image | Graphics.Rendering.Ombra.D2 |
Insert | Graphics.Rendering.Ombra.Shader.ShaderVar |
Int | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language.Types |
int | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
Int32Array | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
Interpolate | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
interpolate | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
inverse | Graphics.Rendering.Ombra.Generic, Graphics.Rendering.Ombra.D2, Graphics.Rendering.Ombra.D3 |
inversesqrt | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
isBuffer | Graphics.Rendering.Ombra.Internal.GL |
isEnabled | Graphics.Rendering.Ombra.Internal.GL |
isFramebuffer | Graphics.Rendering.Ombra.Internal.GL |
IsGroup2D | Graphics.Rendering.Ombra.D2 |
IsGroup3D | Graphics.Rendering.Ombra.D3 |
IsObject2D | Graphics.Rendering.Ombra.D2 |
IsObject3D | Graphics.Rendering.Ombra.D3 |
isProgram | Graphics.Rendering.Ombra.Internal.GL |
isRenderbuffer | Graphics.Rendering.Ombra.Internal.GL |
isShader | Graphics.Rendering.Ombra.Internal.GL |
isTexture | Graphics.Rendering.Ombra.Internal.GL |
isVertexArray | Graphics.Rendering.Ombra.Internal.GL |
IVec2 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
3 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
4 (Data Constructor) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ivec2 | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
IVec3 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
3 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
4 (Data Constructor) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ivec3 | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |
IVec4 | |
1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language.Types, Graphics.Rendering.Ombra.Shader |
3 (Type/Class) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
4 (Data Constructor) | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra.Internal.GL |
ivec4 | Graphics.Rendering.Ombra.Shader.Language.Functions, Graphics.Rendering.Ombra.Shader |